News Archives - September 25, 2000 - October 10, 2000
The countdown has reached half-way - that sanctuary just keeps getting bigger, and the heroes are starting to arrive, as Heracles takes a quick look around.
Day 4 of the countdown to Oct 16th has been posted by Impressions - another mason has been added to the mix, as well as 1 deliveryman.
|Zeus Goes Gold!|
Impressions have just posted news that Zeus has gone gold (finished, and sent off for CDs to be duplicated for release):
Zeus:Master of Olympus Has Entered the Golden Age!
|Upcoming Service Disruption|
If you experience problems accessing this site, indeed any other HGS sites, this coming Friday (13th), this will be due to the fact that we're switching servers.
The forums will be read-only from Thursday evening to allow us to have as seamless a transfer as possible. New registrations will also not be accepted until we're settled at our new home, which should, if all goes according to plan, be at some point over the weekend.
Thanks for bearing with us - it'll be worth it .
Swiss site Gameplex has posted a preview of Zeus, giving it a "good" first impression.
Once again, Babelfish will save you the time and expense of taking a language course should German not be your strong point.
|Countdown Day 3|
Day 3 of Impressions's countdown has been posted on the official site, adding a water carrier and another workman to the collage.
|Countdown Day 2|
Impressions have posted part 2 of their countdown to whatever's happening on October 16th.
The Superintendent it on display today.
|GamePower Zeus Preview|
Spotted on Blue's that GamePower has posted a preview of Zeus (including, interestingly, a reference to a November release).
Attached to the end of the preview is an interview with Alex Rodberg, Impressions's Brand Manager, and better known to us as Xander (or sometimes the Marketing Weasel).
|The Countdown has begun!|
Impressions have updated the official Z:MOO site with what they're calling an "Oracle Countdown". It's in 10 parts, with the first part visible here. Click on the chaps working on the temple to hear what they have to say.
Today is October 6th, several previews have slated the release date as October 16th, there are 10 parts to the countdown (=10 days?). Hmm...should we be drawing conclsions here?
|Another GameSpy Zeus Preview|
Seems like Gamespy can't get enough of Z:MOO (is it just me, or does that sound like the sort of game bovines might enjoy?), as they've posted another preview today. Here's a little bit to get y'all excited :
Zeus: Master of Olympus should be out in the later part of October, so if you are a fan of city-building games and want something new, Zeus should deliver plenty of the old stuff and a lot of the new.
I'll leave comments about the previewer's building style to someone else
|Kraken on Zeus Game Model|
Kraken posted some information about Zeus's game model on the official forums last night:
While we do appreciate the support of our fans, we don't discourage skepticism or criticism. All voices are welcome here as long as the viewpoints are presented calmly and politely, as in this post.
|Impressions Interviewed @ GameStats|
Out hosts, GameStats, have posted a short interview with Impressions's Director of Design and Development Chris Beatrice, and Brand Manager Alex Rodberg.
|Zeus Spokesman Denies "Idiot Child" Rumour|
[Cambridge, MA] A spokesman for Impressions Games today denied that the upcoming city-building game Zeus : Master of Olympus would be "the idiot child of the city-building series". In a statement made to a packed official forum, he stated that:
We've done the realism/serious history approach, and this time around we wanted a different take. I, for one, have spent the past 3 years of my life making city builders, and couldn't face making the same game over and over again.
We await further developments.
This newsflash was brought to you courtesy of the Kraken Press Agency .
Spotted on Evil's that IGN PC has posted another Zeus preview. Here's what the author thinks about the supposed reduced difficulty level:
If the game seems to bring the bar down a bit for less experienced gamers, that shouldn't necessarily imply that the challenge level has been reduced. Zeus still has the frustratingly difficult qualities that made Caesar and Pharaoh both hits. Now it's just a little easier to cruise around the interface and a lot easier to stage a comeback after you're run your city into the ground. Having been a fan of the previous games, I'm curious to see how the final version plays. I'm even more curious to see where the series goes now that the trilogy has been completed.
|Previews Page Updated|
I've slapped up a hefty update to the Zeus Heaven Previews Page, since it was looking a little...erm...out of date .
Thx to Zen for hitting the "upload" button as well!
Forum regular Innovandora dropped by to let us all know that GamesDomain has posted a hands-on preview of Zeus. Here's a bit which will surely have you all looking eagerly at your calendars:
Gamers familiar with Caesar III and Pharaoh will have no trouble jumping right into Zeus and I expect this third installment to be the best of the three. For the first time it appears that Impressions Games has made a real effort at making the game fun rather than detailed. The unique storyline and setting goes a long ways towards piquing the interest of gamers that already own Caesar III and Pharaoh. Pray the game arrives with Mercury's speed. (It's expected to release in US on Oct 16.)
I wouldn't set too much stall by that October 16th date - if it was going to be on shelves by then, then it would probably have to go gold this week, which looks a bit unlikely.
Angel Gustavia was kind enough to point my feathers in the direction of another Zeus preview. Daily Radar features an interview with Zeus's Director of Design and Development, a.k.a. Chris Beatrice.
So, follow me there and let's see if we can spot some new tantalising titbits...
|New Hero \ Monster Battles|
Impressions have cranked out another couple of quicktime videos showing heroes from the game in deadly combat with monsters. This week they have for your delectation Mr. Strong-boy Hercules taking on the many-headed Hydra (imagine taking that one out for a slap-up meal ), and Jason, minus his Argonauts, slagging away with the bronze Talos.
Kraken posted to a thread in our forum yesterday to clear up the mystery of the green fire seen in this screenshot from GameSpy:
"Green fire" denotes plague. Here, we fondly call it "stench."
|AVault Take a Look at Zeus|
The Adrenaline Vault has posted a pretty comprehensive preview of Zeus, complete with a couple of screenshots (I presume they're new ones, but I'm not entirely sure). Here's a little snippet from page 2, just to get y'all going :
Every detail of Zeus has been designed to allow even the most caustic sim-phobe to get a good city-state up and running. One of the nightmares in SimCity was attempting to create a good road system, water system, and electricity grid. Zeus is thankfully much more simplistic, eliminating much of the headache in creating a well-built metropolis.