News Archives - June 15, 2000 - July 12, 2000
|New about the Zeus Map Editor|
A quick snippet here about the possibility of a Zeus Campaign Editor, posted by Kraken in this thread in the official forum:
The decision regarding whether, when and how to release the Zeus Campaign Editor has not been made.
RR comment - While it's sad if a map editor of come kind isn't included on the retail CD, I like the sound of "Campaign Editor". I've always hoped that, at some point, Impressions would put something out which would allow people to string more than 1 mission trogether and make a proper campaign, as one can do with, say, AOK. Kraken's words here would seem to suggest that might be in the offing here. Oh well, I can but hope .
|More on Micromanagement|
Kraken paid a visit to the ZH forums yesterday and made a comment or 2 about micromanagement and walkers in Zeus:
Players who choose to micromanage their walkers will benefit from increased efficiency, but those who are more, um, relaxed about it won't find their cities crashing down around them because a load of something was delayed by a month or someone took a wrong turn.
...For something completely different .
Angel Alexander I has posted another article about life in Popayan, Colombia, written by 1 of his English students at the university there. You can check out what Elizabeth has to say right here.
If you missed the first installment of this series, you can see it here.
Happy about the spelling now Alex ;)?
Impressions's Archon\Proconsul\Vizier Conan has posted a followup to Kraken's post about the timeframe for Zeus:
The focus is on the Heroic age, Dark Age, and the Classical Age. Pretty well from the time of the Mycenean Palace cultures up until the Roman period. As usual, we strive to maintain historical accuracy, but sometimes have to make some sacrifices to make an entertaining game.
|On the wires...|
It's being reported by the KPA (Kraken Press Agency ) that Zeus will cover any and all time periods of Greek history:
> And last could ya'll PLEASE tell us the time line,
Should you wish to wibble...erm...read some more, then you can do so here.
|Zeus = Easy?|
Not according to Kraken:
In C3 and Pharaoh, city-building for its own sake was the main challenge of the game. We could have kept this in Zeus by changing around numbers and relationships and such, but we'd just be asking experienced players to solve the same ol' puzzle with a new set of pieces.
His post was a pretty hefty one, so the above is only a wee snippet. Click here to view the rest.
|Zeus Interview at GameSpy|
GameSpy have interviewed Impressions's Alex Rodberg, aka the Marketing Weasel. Here's an interesting little quotation:
GameSpy: When did work begin on the Zeus project? When can gamers look forward to a demo or to the final release? (Forgive me for getting ahead of myself here!)
Ok, October 2000, make a note in your diary .
|New Screenshot at ZH|
I've posted the final new screenshot which I had sitting on my HD.
|GameSpot Zeus Preview|
GameSpot has a preview of Zeus, complete with some screenshots. Here's a little snippet:
There will also be a more robust world map to let you interact with and trade with other cities in the Greek empire. Greek politics and world events will play a big role in the game, unlike in the previous City Builder games. In fact, Zeus has many new enhancements, in addition to its switch to an easier difficulty setting. The interface as well should receive enhancements, which will make it more informative and more intuitive.
|...and 2 more screens|
Lightning-quick update - 2 more screenshots have been added to the screenshots page.
Kraken has been hitting the official board like only an Impressions designer knows how. This time, he's wibbled out a bit on gods in Zeus:
Gods in Zeus will work very differently than they did in C3 or Pharaoh. They aren't there to punish you for inattention. Sometimes you will want their help, and at other times they might ask for yours. Overall, it's a more constructive, beneficial kind of arrangement (although not without risk!). They aren't disembodied presences who grow angry if you don't periodically click a "festival" button.
You can find the rest of the thread here.
|Crackin' with Kraken|
Kraken gets crackin' on the official forums today:
When we weighed ways to optimize our interface real estate, we all began with the assumption that the radar map was inviolate. Then we asked each other, "how often do you REALLY use it, and for what?" We concluded that players actually use the radar map maybe 5 percent of their playing time, and mainly as a go-to device (combat being the main reason). Yet the darned thing is there 100 percent of the time, taking up something like 20 percent of our limited real estate.
That appeared in this thread about the mini-map in Zeus.
|2 More Screens|
All good things come in 2s, and this series of new, never-before-seen Zeus screenshots is no exception. I've just added another couple to the screenshots page for y'all to take a peek at.
Agora or palace? That's the question .
|Pre-Release FAQ updated|
As the title of this update suggests, the Zeus Pre-release FAQ has just been updated (thanks Robert).
Not much more going on today. Have a nice rest-of-weekend, and tune in next week for some more Zeus screenshots .
|Screenshots at IGN|
I spotted in this post on the official forum that IGN have posted 8 new screenshots of Zeus here.
Is it just me, or do these screens look different to the ones that we have seen so far? They seem to be quite a bit less cartoony (the housing has a different type of roofing too).
Just to confuse everything even more, I've posted 2 more screenshots showing the stadium, which seem to use the same graphics set as we saw in the first batch a couple of weeks ago.
I have donned my deer hunter-style Sherlock Holmes hat, and am investigating .
Well, after my post yesterday that there probably wouldn't be 1 news piece per day until Zeus is released, I thought I'd go ahead and contradict myself today .
This post is a little reminder that we have a Greek history forum here at Heaven, where there are already a couple of threads well worth taking a look at (though I'm sure there'll be more to come, if the discussion over on the official forum is anything to go by):
If you have anything to add to what's already there, then please feel free .
|Guessy the Buildy!|
Well, things have been quiet in this corner of Heaven for the past few days. Perhaps now would be a good time to mention that updates probably won't be daily on this site for quite a while (until Zeus comes out), simply because it can be darn hard to find news for a game that hasn't been released yet .
That said, I have a little news snippet for y'all to chew on today. A week or so ago I mentoined the screenshot analyses which had been going on in the Yeus General Discussion Forum - well, there's another one, this time asking is people can guess the buildings shown in the shots.
Impressions's Kraken has swung by, and said that some of the guesses aren't too outlandish, so this thread is well worth a look .
|Food and forts|
In response to a post on the official forum by The Ancient One, Kraken posted a bit about food and forts (as the title might suggest ). His responses are in italics:
> 8) This time make it so that when in need you'd
You can read the whole post here.
|Pre-Release FAQ is up|
Here's a little something that we also had for Pharaoh before it was released.
Official forum regulars Robert and Sinuhe have made up a pre-release FAQ for Zeus, which will help to answer the most ocmmon questions seen on the forums.
It looks different from all other ZH pages,but don't worry - that's how it's supposed to be . Click here to view it.
In a post made to the official forum yesterday afternoon, Impressions's Kraken dropped some hints about a new road and trade system:
You'll definitely be pleased by Zeus' revised roads system.
Hmm...revised roads? What could that mean?