News Archives

News Archives - October 3, 2001 - February 12, 2002

February 12, 2002 2:05 PM Angel Jayhawk
Enter the Dragon...
From my inbox into the news.

Impression's Jon Payne, dropped a very short email in my mailbox.It said:
Naturally I followed the link and like Alice down the rabbit hole, I found some wonderful news about the new China based City Builder they are working on together with BreakAway Games, with whom they worked on Cleopatra, the Pharaoh expansion.

What I've seen sofar looks stunning and will provide endless hours of guesswork as to what does what and how. The most intriguing bit of news, however, is that it will support multiplayer games.

Here's some more news about it, brought to my attention by Sir William of Pork.

February 6, 2002 2:30 PM Angel Jayhawk
Sad news in Heaven
Some sad news was posted over on Caesar 3 Heaven. The first is a message from Ironrod/Kraken in which he tells us Impressions (Sierra), well known from producing Caesar 3, Pharaoh and Zeus, has decided to lay off part of their staff. Sadly he was one of the ones that had to go.
Bob Taylor followed up that post by informing us of some of the other known staff that were asked to leave as well, they include Reed, Eugrabades, Balthasar and Nixon. You can find his post here.

A sad day in the history of gaming.

We, the staff of Zeus Heaven, wish them all the best.

This link will tell you more.

February 3, 2002 3:57 AM Angel Reckless Rodent
New Home for the Citadel
Pecunia Maxima dropped me a line to let me know that her Zeus site, the Citadel of Poseidon, has moved to a new home. You can now find it here.

January 2, 2002 4:27 PM Angel Reckless Rodent
I-ChallengeU to Zeus!
Resident Zeus Heaven Scenario Maestro Cherub bobT has now started on his latest project, The first contest is a beautification exercise, in which you must try to bring the area aound Mount Olympus back to its former glory.

To check it out, click here. The closing date for entries is the end of January, so you'd better get cracking .

January 1, 2002 7:28 AM Angel Jayhawk
Happy New Year!
On behalf of the Zeus Heaven staff, I'd like to wish you a wonderful:


May you never run out of games to play or time to play them!

December 4, 2001 12:40 PM Angel Reckless Rodent
New Poseidon Adventure
Impressions has posted a new Poseidon adventure on their site (thanks Quinn). It's called "Rich Man's Blues", and you can grab hold of it here.

December 3, 2001 3:46 PM Angel Reckless Rodent
BobT on Beta
We have another scenario design article for you today, with Cherub bobT turning his expert eye and keyboard to an often-forgotten aspect of adventure creation, namely the importance of beta testing it. Click here to take a look at what he has to say.

November 25, 2001 11:32 AM Angel Reckless Rodent
Bug in the Poseidon Patch?
Thanks to the ever-vigilant David Masters for warning me about a little bug which seems to have crept into the recently released Poseidon patch:

The new patch for Poseidon has a 'minor' problem...

In the Editor, if all you do is click on 'Save Settings' in the menu (after the patch has been installed) and exit the editor, you might as well say goodbye to that adventure -- it will not show up in the editor list, you will not be able to load it in the editor.

However, if you also click on 'Create Adventure', then it will show up in the editor list, and you will be able to load it in the editor.

Before the patch was installed, all you needed to do was click on 'Save Settings', and the adventure would show up in the editor list... you could go back in and work on it at any time.

Update: Eugrabades dropped me a line to let me know that this particular issue is addressed (amongst many others) in the Poseidon FAQ, available on the official site.

November 21, 2001 3:32 PM Angel Reckless Rodent
Poseidon Patch
Impressions has released a patch for Poseidon. Here's what it does:

  • Greek Custom Adventures no longer show up as Atlantean Custom Adventures.
  • Pyramids will no longer become corrupt after delete/undo.
  • The game no longer pauses when deleting certain structures.
  • Resource gatherers are better able to find the closest available resources.
  • Hera is quicker to rebuff Zeus when he invades.
  • Pyramids destroyed by disasters may be rebuilt.
  • Setting a 'Slay' goal in the editor no longer causes an exit to desktop.
  • 'Doubled' fishing points have been fixed.
  • Dionysus prevents unrest properly.
  • An uncommon situation where Armies get stuck on the world level has been fixed.
  • Disasters do not permanently kill heroes.
  • Heroes no longer get stuck on Hippodrome Crosswalks.
  • Custom Adventures no longer slip into 'Open Play' mode, adventure creators do not need to include the .set file when exchanging adventures.
  • On-loan troops no longer get stuck on the edge of the screen when attempting to return home.

It's only a small file (between 350k and 1mb, depending on the version you need), and can be obtained from the official downloads page (scroll about half way down to find it).

November 19, 2001 6:57 AM Angel Jayhawk
Forums offline
Please note that the forums will be down for maintenance some time today. We'll do our utmost to get them back online as soon as humanly possible.

November 17, 2001 3:32 PM Angel Jayhawk
Heavengames XIII: Stronghold
On behalf of the Stronghold Team I'd like to welcome you to our
latest site: Stronghold Heaven.

The site will offer you the things you've come to expect from Heavengames, such as walkthroughs, game information, downloads and forums.

We hope you enjoy our efforts.

Which leaves me but one more thing to do, which is introduce our first Stronghold Cherub: Gill Britannica.

She's done a great job in helping us get the site ready in time for opening and will watch over you in the Economic Mission forum.

Please give her a warm welcome.

The sound of giggling was heard among the lofty clouds of Heaven

November 11, 2001 8:32 AM Angel Reckless Rodent
Zoo Tycoon Review
AOMH's Angel Thunder got his hands on a copy of the recently-released Zoo Tycoon recently and decided to put it through its paces. So, did he enjoy feeding visitors to the lions and showing off his amazing performing penguins? You can find out by reading his review of the game.

November 1, 2001 2:05 PM Angel Reckless Rodent
Caesar III World Championships
The folks at have outdone themselves again, this time hosting the Caesar III World Championships: proudly presents: the Caesar 3 World Championships! Over the course of the next four weeks, we will be hosting a number of events designed to find out just who is the best Caesar 3 player of the moment.

So, if you feel like dusting off your old copy of C3, Click here to see what all the fuss is about.

October 26, 2001 10:48 AM Angel Jayhawk
Tired of temples?
With the sounds of chanting monks and catchy folk tunes while you build your castle and defend it from the attacking hordes of Duke Beauregard and his friends, Stronghold turns out to be a wonderful mix between City Building and Real Time Strategy.

While it has a more martial elelment Impression's City Builders, Firefly's Stronghold offers a lot more (micro-) resource management than games like Age of Kings or Cossacks.

It just hit the stores here in Europe and it seems the US will be taken by storm pretty soon.

Bored? Find out more about Stronghold or just downlaod the demo.

October 17, 2001 12:25 PM Angel Reckless Rodent
CBC Poseidon Contest
The good folks over at have announced their latest competition, and it'll be of interest to those of you who have got the Poseidon expansion pack. Called Atlantis Cries, it is designed by out own Cherub bobT, so you just know it's going to be good.

Click here to head over to for all the info you need to participate.

October 12, 2001 2:36 PM Angel Reckless Rodent
Lords of the Realm 3 Announced
Pulling up Impressions's main page shows that we need no longer wait to see what it is they're working on next:

Impressions Games™ and Sierra™ today announced development of Lords of the Realm® III, the long-awaited return of the companies' highly successful Lords of the Realm series of games. The ultimate medieval simulation, Lords III covers the entire life of being a lord in the middle ages - castle building and design, rural estate management, acquiring knights and soldiers to make armies, warfare and conquest, politics and diplomacy, and the struggle with or against the Church, and with the rising merchant class. The elements that made the Lords of the Realm series a best seller worldwide are now powered by an all-new 3-D graphics engine designed to catapult the game to the forefront of the strategy genre in late 2002. More information can be found at

October 11, 2001 10:27 AM Angel Reckless Rodent
Mystery Time
Thanks to the 3 people (Cherub bobT, Sigbjørn Koksæter, and Quinn) who dropped me a line informing me of this little mystery currently being drawn out for its full effect on the Impressions website. Looks to me like a logo for their upcoming game, to be revealed no later than October 18th. It's still pretty fuzzy at the moment, but it's looking to be like there might be some fisticuffs going on .

October 5, 2001 3:09 PM Angel Reckless Rodent
Contest Winners Announced
The official Zeus site has posted up the winners of their caption contest. The winning entry was submitted by Liz Nation and goes something like this:

"Mmmm, I wonder if this one has a soft, creamy center?"

October 3, 2001 3:39 PM Angel Reckless Rodent
Scen Design: Monsters
Cherub bobT has been hard at work once again and has put together a handy guide for those wishing to spice their adventures up a bit by adding some monsters. Click here to follow the path to enlightenment.

October 3, 2001 3:36 PM Angel Reckless Rodent
Announcing Star Wars: Galactic Battlegrounds Heaven
In the "better late than never" category :

September 30, 2001 - HeavenGames LLC announced today that it has launched Star Wars: Galactic Battlegrounds Heaven ( ), the latest in its series of special-interest sites for real time strategy games.

Slated for release in November of 2001, Star Wars: Galactic Battlegrounds is a Real Time Strategy (RTS) game developed by LucasArts, based on the engine developed for the award-winning Age of Kings series by Ensemble Studios/Microsoft. The game covers the Star Wars expanded universe, witnessing the birth and demise of the Imperial Empire, and the legends of the Jedi & Sith.

Star Wars: Galactic Battlegrounds Heaven will be dedicated to featuring extensive coverage of Star Wars: Galactic Battlegrounds before and after its release, and will bring you the latest news on the game.

Overseeing the operation as Site Director for SWGB Heaven will be Michael "AoErat" Zander. Zander previously operated a fan site dedicated to the game, and was a perfect fit for the new Heaven site. Working alongside Zander will be HoYin "Zen" Au, Technical Director; and Tom "Spineman" Mescher, Downloads Director. The three have been actively involved in the gaming community for more than 4 years.

HeavenGames LLC, based in Villa Park, Illinois, is a privately-owned web-content publisher geared towards the creation of special-interest sites for Real-Time Strategy and City-Builder games. Its sites, contents, vast amounts of resources, as well as a dedicated staff & management team make HeavenGame's sites the premier destination for gamers worldwide.