This scenario is based on Game of Thrones. The player will have to build a city (and it's colonies) to ensure the economic power of house Lanos.
Trading is the main focus of this game, which will rely a lot less on military power (you'll only be able to conquer the four main rival cities on the last episodes and never the other cities).
Trading is what will (hopefully) make the scenario interesting, along with the story, as the prices for Black Marble and Orichalc will go up and down.
The map was designed to prevent the player from moving too fast by blocking some areas in the first two episodes. Also, building wheat farms should be impossible until later in the adventure (something will happen and you will be able to gather wheat).
I haven't tested it as much as my previous submission, but I'm confident that all will work well. If you have any comments or ideas, do not hesitate to reply to this post.
1) Edited the Colony2's map Orichalc spot for better accessibility for both the Player and the Monster
2) Added goals for both Colony missions