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Fragrant Port

Author File Description
File Details
Difficulty: Mortal
Number of episodes: 7+2
Trade in Greece almost disappeared and cities turned away from each other. It must be changed. Old alliances have to be renewed and Greek goods have to flood Mediterranean markets again.

Things worth mentioning:
- Poseidon Adventure but you play as Greeks
- It is not a "conquer all" type of campaign
- It is a trade/economy focused campaign
- Prices are changed
- 7 parent episodes and 2 colonies
- It works on 800x600 and 1024x768 resolution
- I finished it on Mortal, higher difficulties might be possible
- I think it's not really difficult, but I might be biased after playing so many times testing it
- It took me over a year to complete and test so I'm really happy to finally release it
- Please, try apreciate my compelling history :)
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design4.0
playability 5
I would say moderate difficulty, an beginner could find the limited space as a 'nuissance'. Veteran players could find it 'challenging'. I was not detered from accomplishing my goals, thought it was tough to make things work on the go lol.

Balance 4
the reason being i had a slightly frustrating time remembering who sold what and where what came from where and who was gone or available in terms of trade. While veterans would find this challenging i found it just a little annoying rather. Game progression was nice.

Creativity 5
Cant complain, had pretty much all basic goals along the way. Sanctuaries and monster and quests and city takeovers.

Map Design 4
Parent map was nice and challenging, slightly frustrating with the ports changing when they are active and not, bit of rerouting to do in that aspect. Colony maps were pretty nice as well, natural looking except Sais. I was a little frustrated as to the navigational aspects required on that map, challenging for sure and im sure veteran players would enjoy such a challenge. While i did indeed complete the campaign that one part was a little annoying.

Story 4
Not much to say here, story was pretty linear, didnt really grab my attention though. I also am working on the flow of a good story in Zeus and so this number may not be quite accurate.

Additonal comments:
Great job creating an adventure that took me quite some time to complete, i did indeed enjoy playing it and only found in Sais that i could not use my olive presses or armor until after i had shipped some olives and bronze in.... Not sure if its to limit funds but that was the only thing i saw missing in any scenario.

Well done my friend hope to see some more.
Map Design5.0
Playability: 4
At first playthrough, I loved the parent map, and I lost track of how many times I've had to think and plan ahead in every episode.. what should I place? Where should I place? Is this the right time to place this? How should I place that? I loved the strategies I've had to employ and the fact that I had to think for hours looking at the screen on what to do.

I also loved the fact that at Olympian mode, you're given a measly sum of drachmas that you have to use wisely at the start of the game, and when you reach the negatives, only one ally would help, but not giving too much drachma, so you've still had to make every drachma count to survive.

At second playthrough however, I was a little disappointed at the realization that you could build decent (way decent) housing blocks at some areas in this map, which reduced the challenge a lot, by a mile, and was a bit of a letdown... I was able to breeze through most of the parent city episodes this time round, even pretending I didn't know what was coming, which was also a letdown.

But nonetheless, I still can't deny that I still had fun playing this adventure, and I liked the fact that I always had something to do, something to be pre-occupied on, something to be concerned about, which had me hooked into the screen.

Balance: 5
Opportunities and challenges were implemented very well, whilst not being too overwhelming or too convenient to ruin balance, which is a good thing.. invasions and disasters were also done well; not too excessive, too little, too overwhelming etc.. they were done just right, with respect to the episodes themselves.

And despite the letdown of sculpture being used to make money in some parts of this adventure, it was still only temporary enough such that I could still enjoy the ride to the end, and for an adventure rated "mortal", I believe it is done just right.

Creativity: 5
The strongest aspect of this adventure was the creativity. Sais was the best example of this! I had to think for an hour on how to plan and navigate the logistics of this map; how to place wheat farms, granaries, roads and bridges; when to place them; where to place them; how to place them etc.. I love strategic maps like this that force players to think hard in order to achieve the desired objectives. Sais was really fun.

Aside from Sais, I loved the fact that not every colony episode was identical and the colony episode were not just a matter of getting resources and going back to parent city, mission complete.. it was way more than that, and the challenges that filled these two colonies (Sais and Messina) weren't the same, and had their own unique ways of figuring out what to do. I really loved this!!

I also liked how the story had some twists and turns, which allowed a variety of gameplay in nearly every episode.. one time, you're building a sanctuary to Athena to rescue olive groves in Greece; another time, you're summoning heroes to defend the city against monsters; another time, you're trying to survive Poseidon's onslaught etc.

Map Design: 5
The map design in most of these maps are a perfect example of what can truly emerge when creators devote time, energy and love in their maps.

The parent map design was beautifully made; everything is perfect with this map!! The imperfect coastline ridges, the wise and varying use of scrub on different sections of the map, the subtle placement of forests and rocks (and not being too dense to blind the eyes)... this all blended together to create a realistically natural landscape that might've well existed in real life!!

Messina was also well-crafted. The wise placement of meadows and forests in mountains - while not being too dense to blind the eyes - blended together to create something that looked really nice.

In Sais, it is indeed, evident, that the creator might've used the nile delta of egypt as inspiration for this map, and - albeit not sharing the same beauty as the other two maps - it had a functional concept that was truly awesome... In simpler words, careful planning, wise use of bridges, and careful placement of food and granary buildings are necessary in order to complete the objectives in this map. The logistical challenge implemented here is something I really loved in this map.

Story/Instructions: 4
This adventure provided an interesting story, and the narrative started great, with some immersive qualities that made the adventure seem alive, but the story started to dilute a bit towards the final 3 episodes. There were also other issues I've had with the story:

-- at parent ep 4 (if you want peace, prepare for war), one of the objectives specified getting hermes' sandals, but no-where in the story did it indicate WHY we had to get such an item, for what purpose?? The same thing is seen in the last episode (revival) - getting Hades' invisibility helmet was one of the objectives, but why?? what purpose does it serve in the story? The gameplay and storyline didn't connect in these two cases.

-- at parent ep 3 (disaster), the story stated that "the curse was cast on olive groves and no single tree survived"... this was confusing.. We weren't introduced to any curse prior, nor was there any foreshadow of a curse; the city also doesn't produce olives, so I was like, "ehh?"... Only when I played the episode and read the episode-complete text, that I understood what was going on... the story was being poorly written here.

Introducing an episode with "the curse was killing every olive tree" - out of nowhere - is not only vague, but too sudden.. No reader knows of this curse prior, and this will be a confusing mess.. (Imagine a doctor telling you "the disease is killing your white blood cells", and you're there saying "what disease? What do I have?", yet the doctor doesn't say anything; it's quite confusing).

Additional Comments:
I can't include this in any category, since it doesn't fit.. but it ticks me off a bit, seeing that some of these city names are in fact, Turkish... Izmir for instance, is a turkish town whose name doesn't exist in the ancient setting... its original name was Smyrna, and had this name since ancient times, prior to WW1.

I really should advise against using Turkish city names... not only does it take away the immersion, but because of the game's setting, it's factually wrong to do so... Use names that existed in Asia Minor (Pre-Turkey); use google or the game's city names if you don't know any.

That aside, congratulations!
I liked the adventure very much.

[Edited on 03/08/20 @ 02:55 PM]

Map Design5.0
Playability: 5
Insanely addicting. Got me hooked since the first adventure. It's not too challenging, but it does make you think and plan out your maps. I'd say it has a great replayability value.

Balance: 4
Overall the balance is great. I nearly got conquered on my second allied city, but luckily had just enough cash to bribe. It caught me off-guard, I didn't have many houses, nor soldiers, ready.

Creativity: 5
Very creative, especially the Sais map. That's what hooked me, honestly. I love maps that make you pre-plan.

Map Design: 5
See above, the maps are gorgeous. Very fun.

Story/Instructions: 4
I like the story, but there were a few (unimportant) typos. Otherwise, it's a good story!

Additional Comments:
I haven't completed this adventure yet, but I made an account JUST to comment on it. I've been lurking this website for 15 years, and this is the first time I've felt the need to comment. This adventure got me so hooked, I'm typing this at 3:36 AM. I started around 7 pm. So yep.

Really good job, I can tell you for a fact that the year you spent on it was completely worth it. You got a fan. Can't wait to finish it tomorrow, right now I need to sleep. ^^

EDIT: I finally completed it. Man, what a ride. My ratings don't change, this is one of the BEST adventures I've had the pleasure of playing. And no spoilers, but during the Hades adventure I actually said out loud "Oh my god you f*cking genius!"

I hadn't played Zeus in a few years so I didn't properly pre-plan, so my city ended up looking a bit messy, but here's the adventure after I won it, if you're curious!

That was incredibly fun, I recommend this to everyone.

[Edited on 03/16/20 @ 10:30 AM]

Map Design5.0
Playability: 5
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:

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