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The Titans

Author File Description
File Details
Difficulty: Hero
Number of episodes: 8
Battle the forces of the Titans as they try to usurp Zeus and the Olympians.
This adventure is long and occassionally hard.
6 parent city episodes and two colonies.
(Constructive criticism always welcome!)
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design4.0
Playability: 5
Fairly easy on Hero level. Playable with no game-breaking bugs. Gameplay was smooth.

Balance: 4
The adventure was tougher at the start of the adventure due to lack of funds and limited trade. By comparison though, it was surprisingly relaxed towards the end due to underwhelming goals at the end. I'll elaborate more on this later.

Creativity: 4
Most events were solid and smooth, and no real surprise (except maybe the disasters). In the parent city, nice use of landslide/flood to change resources' availability and to limit sea trades.

Map Design: 4
The parent city Athens was a very large map to build freely. Meadows at the water sides were some nice aesthetics. There were few potentially brutal disasters, which luckily I didn't build at those spots.

I like that both colonies were well-designed. Miletos was tough, it was a proper challenge to sustain the sea trade when Kraken roams the strait, Perseus was neither the fastest nor the cheapest hero to summon. And Miletos have had to keep begging for spare food as the story implied. Mantineia was somewhat tough too, there was limited room in the map and it required to plan well for the goals, especially for Hercules's requirement. While the other goals were easy, Hydra was a very real threat to the city since it targeted the hall often. The sequence of which colony to play first probably didn't matter.

Story/Instructions: 4
A nice story detailed with characters, motives and their reasons.

Additional Comments:
Some humble opinions and minor spoilers ahead.

Area cut off from world - it might be helpful with some instructions/reminder to build a bridge first, as some people may not be aware of it.

Nitpicks - At the parent map there was an awkward strip of land at bottom (south) of the map. For allies or rivals alike, all the leaders got the same name "Acrisus".

Because some rivals could be conquered early as soon as the military was up (ep3 or ep4), this made the adventure a whole easier on the long run.

In ep6 (after 2nd colony), the wait for the coastline to appear for triremes was too long in my opinion (15+ years), especially since the other goals could have been long fulfilled at this point. During this time, frankly there wasn't much to do except to conquer remaining rivals, which led to a rather quick end to the next episode (ep7, got 7 out of 8 trading partners at this point). It's a pity both colonies didn't survive. :(

Lastly in the last episode with one ultimate goal, again there was nothing much else to do but to wait (8 years) for Cilicia's military decline, before crushin it with full forces (land + sea + heroes) to end the adventure. A few more objectives (ie. yearly production) may help to spice things up.

Overall, this is a very enjoyable adventure well done. Thanks!

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HGDL v0.8.0

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Map Design4.0
Favorites: [Who?]0
Size:775.90 KB