A fun time. The last episode was hectic indeed and required a re-start to finish.
Posted on 10/11/06 @ 10:01 PM
This adventure provides maximum fun for the advanced player - provided you like three things: intense micromanagement of trade and industry, the game's military aspect, and 'Big Surprises'. I can't say more about the 'Big Surprise' without giving away a spoiler in the last episode, but (as the prior comment stated) it might require the player to abandon their city and restart. Suffice it to say that a player feels a great sense of achievement after struggling through this one. That feeling is fun (at least to me).
I can't say I agree with Nightwolf's 'medium difficulty' rating. The 'Big Surprise' bumps this one up to at least Titan difficulty (at least in my opinion). This adventure is quite tough, yet not impossible. I played at Olympian difficulty but (due to its scripting) I believe the adventure is challenging even at the lower difficulty settings. Advanced players will be challenged for several reasons, such as: all food must be imported on the parent map (none can be grown); no taxation is allowed in the first episode; alot of micromanagement is required; and there are plenty of invasions of monsters, Gods, and Centaurs to deal with.
The maps were designed realistically. The story was sparse, but serviceble. The real creativity of this one comes with the scripting, which is definitely above-average.
I don't normally enjoy playing maps where I am forced to import all my food, but I stuck with it in hopes Nightwolf's scripting would prove adequate to provide sufficient trade opportunities for obtaining food. His scripting came through, so don't let that stop you from playing this one.
Map Design: 4
I enjoy realistically-designed maps and the two in this adventure certainly were. However, they both had a few graphic glitches that caused 'black spots' to appear on the map during gameplay, which kept me from awarding top marks in this category. These kind of terrain graphic glitches are something that should be caught during playtesting.
This is a typical Nightwolf storyline...meaning it's rather sparse. However, it gets the job done. Beware, though, no hint is given about the 'Big Surprise' in the last episode.
This is definitely not one for the faint-hearted. Yet I think advanced players will enjoy it, simply for the satisfaction of beating something so deadly. Go ahead and curse the designer when you get to the last episdoe, I did! But where would the fun be without these kind of challenges? So yes, I'm recommending this one! :)
[Edited on 10/11/06 @ 10:03 PM]
Posted on 02/11/11 @ 11:49 AM
Nice adventure! :)
My only question is : what's the Big Suprise? I wasn't suprised in any way and I finished last episode without re-start.
Posted on 02/17/11 @ 09:12 AM
I don't want to say without revealing a spoiler. Maybe it wasn't a surprise to you, but it was to me. ;)
Posted on 12/11/14 @ 09:31 PM
Excellent. I liked the map. Apollo sanctuary made it best. Wish to see the next campaign.
Posted on 12/15/16 @ 01:56 PM
Nice work here.
I thought it was a little too short, I was enjoying playing this adventure when it ended.
*spoiler* Here is a tip for that surprise in the end: Stockpile wine ;)