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Downloads Home » Zeus: Adventures » Achilles Battle

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Achilles Battle

Author File Description
Maximus Aurelius
File Details
Minimap:
I racked my brain on this one. I think im on a roll with these story lines.:)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
ZigZac I just finished your adventure. I really liked it. I loved the story line I wish you wrote more. The strange thing, I thought, was that on the 3rd episode you could have horses but on the last 2 you couldn't. I wasn't sure if you did that on purpose or not. Well, keep up the good work. Loved it.

ZigZac
maximus aurelius thankyou thank you thankyou,,,,,,im glad you like it.I put the horses in there sort of by mistake.I intended for nothing but hoplites. Im lucky i didnt make more mistakes.
Z3ro
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(I could not stop playing this. when i was finished with adventure i started to play agian this adventure loved it a 5.)

Balance: 5
(very good balance no problems.)

Creativity: 5
(nothin wrong)

Map Design: 5
(thats a very good map i loved it.)

Story/Instructions: 5
(very good cound understand a 5.)

Additional Comments:
very good adventure good work with it :P!
miyaca_666 hi i know this is a stupid question but how can i install this files??
Gweilo2
Staff
Go to this next link in our Zeus help forum and scroll down to post 10. Everything you need to know to install a custom adventure is in post 10.

http://caesar3.heavengames.com/cgi-bin/caeforumscgi/display.cgi?action=ct&f=12,5616,0,365
Robertos
Rating
2.8
Breakdown
Playability5.0
Balance2.0
Creativity2.0
Map Design3.0
Story/Instructions2.0
Playability: 5
Very Easy to play, no glitches, lots of flat land, It's more like a sandbox map.

Balance: 2
No Balance, it's all in your favor! I cleaned Argos's clock right away, but hated to conquer my allies! It's better to have had Argos as a rival right from the beginning.

Creativity: 2
Almost bland. Like I said, it plays like a sandbox map.

Map Design: 3
Flat, nothing in your way. Silver mines are not needed. Too much meadow. Why do you have to call Achilles twice? Calling two heroes in the same episode is also not needed.
Story/Instructions: 2
Story line is hard to follow, and doesn't really make much sense. This may be because this person is not fluent in English and the translation is incomplete.
Additional Comments: There is no reason to start the game with 80,000 drachmas! But I liked the having the meadow on the far side of the water. The island in the middle is interesting, and I made it my naval base as well as placing my wood cutters there. I finished with 5,363 people and 300k in drachmas.
Grzemek
Rating
2.4
Breakdown
Playability3.0
Balance2.0
Creativity3.0
Map Design2.0
Story/Instructions2.0
Playability: 3
Due to the little challenge on THE MAP (no colony episodes:( ) and surplus of everything I needed I believe i will quickly forget about the Achilles Battle.

Balance: 2
80k was a near-blocker for me as I find the initial city development up to the state of more income than expenses as one of the greatest challenges in city builders. With so much gold I barely felt compelled to start any trade, and here goes my next complaint.
36 units of high-priced, easily obtainable goods available to export? Build the wood-armor trading post and forget about any Drachma issues.
The abundance of straight shore AND meadow offerred me virtually unlimited food AND Drachma income (36 + 36 fish to export with plenty of space to poach Trade- and Industry-isolated urchins). I liked the meadow position though. It was far enough to think for a while where to place my housing blocks and not served on a silver plate. However the meadow area was enourmous, large enough not to provide the player with any meadow-planning.
There was plenty of space for building a city, much more than needed to accomplish an episode or fulfill moderate building whims (go away, 20k pop try-harders!). I didn't like that as I didn't feel rewarded for most of building spots. And there were no repercussions for relentlessly spreading my buildings.
Mostly an absence of terrain obstacles (small rocks, sand, tight rivers, marshes, etc.) made placing buildings, especially a Palace or sanctuaries a breeze and a no-brainer. Not enough risk-reward for me.

Creativity: 3
The map felt somewhat natural to me. Resources were spread so the delivery distance mattered a little. I feel a great deal of frustration when map creator has placed a single pebble that ruins my super-optimised and hyper-dense city-plan and yet I give recognition to these as a reality reflection. It also concerns "random" tree tiles which I want to clear. I missed both in this map.
A SINGLE MAP! I love moving away to start a city from a scratch, especially when there is a lot of going on in the colony (parent-city dependence/limited space/nonexistent army due to bare land). I felt sad when I gave away hope of seeing any "Set aside" goals. No one is a lone island and I extrapolate it to the Greek poleis :)

Map Design: 3
I liked the idea of the city divided in two by the river.
Only ONE MAP DESIGNED :( -_-
The min-maxing part of my nature was grateful to you for accumulating each kind of the resource in one spot and providing an abundance of each resource available in the city. The other part of me was disappointed as excavation-buildings planning was redundant due to free access to these resources.
due to the free space on the northern shore of the river and resources located diagonally along the river I could just spam my optimised housing blocks. No adaptation, no meaningful decissions on my side.

Story/Instructions: 2
Brief. Shallow. I was discouraged to read any of the briefings thoroughly (I did read them). No warnings about attacks, I barely found any cohesion between the mission briefing and what was going on in the episode. In the light of the superfluous resources, spacing and starting gold I would make brutal jokes of any advice you would provide for an episode as none was meaningful.

Additional Comments:
I played on Olympian difficulty as it is a default level for me since a LONG time :)I still didn't feel any challenge playing the campaign. Beginner player would either zip across the campaign without tasting your labour or become totally lost as the huge Drachma buffer was sinking any mistakes and accurate decissions alike. The results of poor/efficient planning were either insignificant ("I would have enough production/Drachmas anyway!") or so delayed that the player could have difficulties in assigning the result with the cause.
To me, this map is an example how boring is an existence where I do not have to do anything as I have all my needs magically fulfilled anyway, only to find myself in a situation without exit when I could not face the consequences of my long-standing poor decisions until it came to a military/industrial/migration disaster.

[Edited on 07/31/13 @ 03:57 PM]

missAmunet
Rating
3.6
Breakdown
Playability5.0
Balance5.0
Creativity2.0
Map Design3.0
Story/Instructions3.0
Playability: 5

Balance: 5

Creativity: 2

Map Design: 3

Story/Instructions: 3

Additional Comments:
The adventure is nothing special but lots of fun.
keep up the good work :)

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Rating
3.5
Breakdown
Playability4.5
Balance3.5
Creativity3.0
Map Design3.3
Story/Instructions3.0
Statistics
Downloads:6,258
Favorites: [Who?]0
Size:415.17 KB
Added:07/09/01