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Author |
File Description |
Laocon |
Posted on 08/26/01 @ 12:00 AM
File Details |
Minimap:
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This is the August CityBuildingContests.net competition. Its quite a tough little adventure, especially the colony...
Play on Olympian for a real challenge...!
All the best!
Laocon |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Pecunia
Staff |
Posted on 04/06/08 @ 02:58 AM
Playability: 2
I didn't quite enjoy this adventure, so the fun factor was low. The main reason why I didn't like the adventure is that it was not balanced well in terms of population requirements: in the first episodes, you have to fit in quite some people on a small map, while it's very hard to find jobs for all those people. There are no industries for use to soak up employment because of godly intervention or disrupted trade. Building extra industries for the sake of employing people is not my style, and using rabble for a long period to pelt the Minotaur with rocks doesn't attract immigrants either.
Balance: 2
As explained above, the adventure was not well balanced: it was too hard to get the required population, both in the parent city episodes and the colony episodes. If you like cramming people in a limited space with high unemployment, this adventure will be perfect for you, but the casual gamer will most likely not enjoy it.
Map Design: 3
The maps were well-designed, with very interesting hills and lakes. However, for the intended (population) goals, the maps were on the small side. The colony episode in particular sported a tiny, hilly map, on which one had to fit a sanctuary to Hermes, enough warehouses to store 128 amphorae of wine, and fit in 1000 people as well: nigh impossible.
Creativity: 3
While the maps themselves were interesting enough, the world level was a little confusing, with multiple allied cities appearing in the final episode that hadn't been known before. The events in the scenario were few, but those that were there served only to annoy the player and prevent him from using certain resources.
Story/Instructions: 4
The story was very enjoyable, with the story following the "Crete" side of the conflict between Athens and Crete, in the Minotaur myth. The instructions, however, didn't always explain why certain goals were set, especially in the last episode of the adventure. Also, the victory text for the last episode assumed the Minotaur had been killed, while I won the episode without laying a hand on the bovine beast.
Additional comments:
This map was created as a contest, where the player had to play through the adventure as fast as possible on Titan difficulty. This shows in the episode goals and does not make it a very enjoyable adventure for normal play. |
kidney_bean |
Posted on 03/01/10 @ 02:56 PM
Playability: 1
Map completly hard to use.
Balance: 2
Difficulty completly varied.
Creativity: 4
Very creative.
Map Design: 2
Map well designed, but very hard to use.
Story/Instructions: 3
Story well written and interesting.
Additional Comments:
Brave attempt, but several flaws take away the enjoyability. |
dulano |
Posted on 10/27/21 @ 08:10 AM
Playability: 4
(Insert Playability analysis here)
Balance: 3
(Insert Balance analysis here)
Creativity: 5
(Insert Creativity analysis here)
Map Design: 4
(Insert Map Design analysis here)
Story/Instructions: 4
(Insert Story/Instructions analysis here)
Additional Comments:
Despite the low ratings I find this adventure to be quite enjoyable. Easily one of the tougher adventures I've played.
Map-wise, both parent and colony maps are small and compact. Very well-designed maps. Suits player who is prudent and likes working with each-n-every inch of given spaces.
Some of the adventure goals may be huge, so expect some hair pulling moments.
--Minor spoilers ahead--
First-two parent city episodes, unemployment levels were still manageable, so long as the houses were not over-evolve (keep at a level lower except when going for goal). Goods for the colony were straightforward and no issues here, food production was the major challenge; while inner lake provides enough fish, boar hunts were shaky going for the yearly goal. But they were nonetheless achievable with plan and patience. RIP sheep :(
The colony is not for the faint of heart. For those using a widescreen mod, the low-res map would need some get-used-to. The episode itself was really challenging. There were few times where I've almost reached the last amount of wine needed, just for the population to crumble due to inevitable lack of food. Crap. So limited food was a huge issue, no trade, then a race with time... this colony episode was one of the few episodes in Zeus where I have to reload multiple times, and in the end barely trickle over to the next episode. Phew.
The last parent episode, comparably easier one within the adventure. Things had gone really steady by now, all thats left was to fill up remaining spaces and gun for the goals. We can even leave poor Minotaur alone at the valley (Theseus is actually optional), at the expense of copper products, thus a longer wait to reach the eventual treasury goal. Cool.
Overall this is both enjoyable and challenging, definitely not a casual stroll lol. Granted this was designed to be a speedrun, so maybe I'll try it as one some time.
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HGDL v0.8.2 |
Rating |
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3.1 | Breakdown |
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Playability | 2.3 | Balance | 2.3 | Creativity | 4.0 | Map Design | 3.0 | Story/Instructions | 3.7 |
Statistics |
Downloads: | 2,601 |
Favorites: [] | 0 |
Size: | 207.99 KB |
Added: | 08/26/01 |
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