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Ancient Empire

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This is a simple yet tough adventure. Send me some comments about this adventure. Try Greek Freak and Rise Of Sparta!
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Map Design2.0
Playability: 2
Difficulty: Mortal(easy)>Hero(normal)
It takes a hit because of the episode 1 Jason Hall issue. It can be cheated thru or edited, but that isn't the expectation of players.

Balance: 2
See Additional Comments section below

Creativity: 2
Some things were not fully thought out or given a final polishing.

Map Design: 2
Perahps a smaller map would have been more appropiate as the details/used area only filled a quarter of the map. Perhaps spreading out some of the resources and adding some eye candy for those that use this as a means to learn the editor.

Story/Instructions: 1
The breifings were blank.

Additional Comments:

Parent City: Misc. errors
Boxed in wolf point.
Fish an allowed resource but no fishing points defined. Causes the fishing wharf to be uselessly enabled as a placeable building.
Bad Earthquake/Lava events
There are 3 events that havn't been associated properly with markers, thus they never occur. There are 2 markers defined but never used. I don't forsee the area as being built upon, so the non-events could be fixed or not without changing gameplay.

Episode 1:
-Jason Hall problem
Option 1: Remove the quest as a goal and associated event in Parent City 1.
Option 2: Add Caldonian Boar as an indepentant monster, in the mythology section, and use Hero3(Theseus) for the Ares quest event. Also add 'Walls' to the allowed buildings. The Gatehouse was already allowed. *scratches head* I wonder why! Anyway, this might work well with the scripted 'Free Theseus' quest in episode 2. *Slaps Head* Lets work something into the non-existant breifing storyline about saving a valued hero that assisted the player earlier.
-Population/Housing Level Goals
Are redundantly set at 2000. Population Goal should be set to 3000, thus adding a realistic minimum population along with the required housing level. Both of these goals could be met with two staple blocks without using the acquired monuments, that could be reserved for the elite blocks of the next episode.
-These suggestions will keep the player busy for 3.5 to 4 years, allow a lull for slower players, if scripting is added for greater challenge.

Episode 2:
- Replace the 6 trireme goal with the scripted Apollo quest to 'Free Theseus'. Otherwise this script can be ignored. Consider lowering the Horsemen requirement to 24 to compensate for this goal, otherwise the episode may play too long. I completed the existing episode in 6.5 years, ignoring Apollos 'Free Theseus' request.

Episode 3:
Apollo will quickly take out both monsters, so I don't see the point of the slay monster goals other then trying to temperarily panic a novice player. The excessive tributes set will make the profit/year goal easy once conquered which was quickly for me. Finished this in 2 years.

The Rest:
Not much going on other then the annoying vassals becoming rivals at the begining of the episode then later Heph invades. The final episode has an unobtainable goal of 5 trade partners.

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HGDL v0.8.0

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Map Design2.0
Favorites: [Who?]0
Size:1.32 MB