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Earth and Water

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This is my long overdue sequel to The Seventh Wonder. I'm sorry it took so long. The story line is loosely based on the Persian Wars culminating in the Battle of Marathon. The Persian army is very large so success will depend on help from your allies. It is challenging but not impossible. Good luck and have fun.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Duane Interesting and unusual Adventure, starting with only 500 drachma is just plain sadistic. It was,however, nice to play a real Greek adventure for a change. This adventure tests your skill and requires some creative thought to complete, but is well worth your time and effort. Just one word of advice, concentrate on coming out of the first episode in good shape or spend a lot of time trying to make up ground. Highly recommended for all Zeus fanatics.

DJF This is the best adventure I've played in some time. Everything was flawless and very challenging. I second Duane's comment on it being great to play a Greek adventure again....great job!
joree so, did I miss something?

I built it, but they will not come! - I have no bridge!!

any thoughts?
Edward I have tried to play this adventure but when I bring it up, it says that the text document is missing. The zip file has a 5kb document but the game doesn't recognize it. I need some advice as to what to do.
David I finished the 1st episode, get the victory screen and press "proceed" and get a window titled:
About Zeus
Goal: open play, no episode goals

If I press "To the City" the windows remains. The background isn't the city but the general start up screen.
Map Design4.0
Playability: 5
This is a challenging adventure designed more for the militaristic advanced player. With that caveat in mind, it rates 5 stars on my 'fun-meter'.

Balance: 5
Crank this one up to Olympian level and have at it. You won't be disappointed. You'll find revealed to you a beautiful adventure design that gives you just enough chances to succeed - but only if you take advantage of every little opportunity in trade and diplomacy. This adventure is a sheer delight for advanced players who love to micromanage. The sense of accomplishment you feel after finally turning Marathon into a bustling military hub speaks volumes about the top-quality balance put into this adventure. I hadn't felt this much satisfaction in a CB custom adventure in a long time.

Creativity: 4
The creativity is detailed and good, and makes you forget that the sum total of the adventure is only four parent episodes and one colony. Money is very tight in the first couple of episodes, and it was a nice touch that only two allied cities will give bail-out loans (and not really big ones). The maps were well-done and realistic-looking. The story was engaging and the plotline was maintained throughout. Some nice scripting was used, sometimes requiring the player to juggle multiple challenges simultaneously. Disaster scripting was used prudently and not without warning to a player. The trade commodities among the allied cities was well-thought-out, and balanced together very nicely.

Map Design: 4
The Marathon map was detailed and realistic-looking (which always earns higher marks from me). The Lemnos colony map is a good example of a well-designed island. The world map was good too.

Story/Instructions: 4
I enjoyed the history-based storyline (even if it was only loosely based). The story was solid, and the plotline built as the episodes progressed. My only complaint was that the story was a bit sparse, I would have loved to read more about the events in the war with the Persians.

Additional Comments:
This adventure offers the best of two play experiences which occur during different phases of the adventure: the tough early challenges of establishing a city with limited funds, allies, and trade opportunites; and then later facing strategic and tactical military decisions on your own map, as well as on the world map.

I had a blast playing this one, and highly recommend it.

[Edited on 10/07/06 @ 08:42 PM]

tonyfv Like joree above, my city is cut off and can't get people in. No bridge available. I was looking forward to playing this story.
File Author
The adventure must be started on the small flat plains in the foreground. No one can build on the high ground until later.
tonyfv Excellent adventure - great challenges, credible and historically based story. Thanks for the tip on the starting area. It should be noted in the introduction - no fun wasting time starting it.
Orichalc I have completed the first two episodes, I like this adventure, but when I click Proceed appears an Open Play episode, and I can't play it. Why?

[Edited on 05/10/08 @ 12:41 PM]

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