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Author |
File Description |
Amiculus |
Posted on 03/07/03 @ 12:00 AM
File Details |
Minimap:
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This is my long overdue sequel to The Seventh Wonder. I'm sorry it took so long. The story line is loosely based on the Persian Wars culminating in the Battle of Marathon. The Persian army is very large so success will depend on help from your allies. It is challenging but not impossible. Good luck and have fun. |
Pages: « First « 1 [2] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Gweilo2
Staff |
Posted on 05/10/08 @ 02:44 PM
Orichalc, I think you have the dreaded 'Open Play' bug, due to an erroneous installation of the adventure.
Paste this next link into your browser and go read it, it gives detailed instructions on how to install a custom adventure. Post #10 is the most important post in the thread.
http://caesar3.heavengames.com/cgi-bin/caeforumscgi/display.cgi?action=ct&f=12,5616,0,365
[Edited on 05/11/08 @ 11:35 AM]
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Orichalc |
Posted on 05/11/08 @ 04:29 AM
Ok, thank you. |
king_lomi |
Posted on 07/19/09 @ 10:36 AM
Playability: 5
The map is easy. The starting is kinda challenged but if you pass it; this will be a piece of cake.
Balance: 4
Well, the map has some what of balance if you know to raid spartan for wood then map is 100% balance
Creativity: 3
Very original. it's simple and boring
Map Design: 1
Map is completely empty. Look at it. you should add some doodads and wild animal or just make ruin in beginning.
Story/Instructions: 2
Short and Random
Additional Comments: It's fun to play and good for burning your time
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Gweilo2
Staff |
Posted on 07/22/09 @ 07:42 AM
king_lomi, I'm wondering if you played the same adventure that I did. In my opinion, you gave some very harsh ratings. A 1 for map design? Come on![Edited on 07/27/09 @ 07:40 AM]
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Mazeppa |
Posted on 12/15/13 @ 01:41 PM
Playability: 5
Wow, what an addictive adventure! :o
A possible starting challenge with only 500 drachmas to build your starting city (especially on Olympian!) made that scenario a memorable experience for me. That episode was great.
Furthermore, like Gweilo said, it was a great satisfaction to turn marathon into a military city and also the colony, subject to a particular disaster raised up the challenge in this adventure; it was like I was playing an adventure that came with the game itself :o
Though, I would personally love it more if there was another colony present that would be more militaristic; as lemnos was purely economic. But a great adventure nonetheless.
Balance: 4
The first episode looked really dangerous to do, with 500 drachmas, however it was very fast for me to actually get some income after one year - I tend to be quick when it comes to building at the start and as episode 2 progressed, it became much easier and the challenge aspect got a bit lost after episode 1. I still would've loved another adrenaline pumping challenge equal to episode 1 :(
Then, during the colony episode, a type of disaster would force a player to re-build his progress again. Luckily though, that actually didn't affect me, I was building at the most north-western part of the island and my industry was at the most south-eastern part. I just got lucky there :)
Then, after the colony episode, things became drastic as a drunk tart ended up destroying my city randomly and I somehow couldn't get enough wine - the #$%^& destroyed it! :( , but regarding that, I took that as an accepted challenge and was relieved after achilles came :)
It was an enjoyable adventure :) but, here's why I graded it a 4 instead of a 5. I became a little disappointed with the last episode. Having all those conquering objectives, I would expect a bunch of invasions from those cities rather than just a few. I'm not sure if there were actually; as I speed-played the episode and the invasions that I actually saw could easily be bribed. It would be great if there were a few more invasions in the earlier episodes or possibly a few invasions in the last episode with 10-15k or more drachmas in value that would be difficult to avoid. If there were either of those, that could've easily been a 5 for me :)
Creativity: 3
The scripting was pretty ok-ish and the starting challenge in the 1st episode is a thumbs-up for me. The objectives in each episode somehow gave it a sense of addictiveness and accomplishment after I completed them. It was a pretty nice adventure.
But the world map could be improved a little. I tend to dislike straight lines - perhaps make the routes somehow.. Curve up or something.. Other than straight lines. Some of the scripting too, was a little repetitive as the adventure reared on - such as Eretria and Athens requesting military assistance in 2 or 3 episodes. though I could understand that based on the story.
Moreover, the objectives in lemnos didn't exactly maintain the awe and addictive quality of its previous episodes; I didn't have the same feel as I did in the parent city, though in the next chapter, the addictiveness turned back on :).
Map Design: 5
The parent city was so detailed that I just spent 10 minutes admiring the landscape before building a city :D
The colony map also had a nice touch with detail here and there, I loved the maps. :P
Also, I could see from the Zeus mapper program how much you tried to improve the landscape in Lemnos and in fact, I really liked it, so that's an added bonus for me as it was evident that you spent a great deal of time modifying your maps. :)
Story/Instructions: 2
The story was very sparse; almost empty.. Only a few lines of text and that's it. With a historical perspective in the storyline, surely there should be a little bit more than just a few lines. Also, you could even give some clues to the player to what will happen in the scenario and the reasons behind it - and in addition, the reasons why we had to fulfil those objectives.The reason behind the Athena and Ares sanctuary goal was ok, but why Poseidon?
Why did a particular monstery drunk tart appear in one episode?
Why did hephaestus attack lemnos (though, we the audience would've understood why due to the Lemnos colony episode in the Argonauts adventure submitted in the game itself, we should expect you to still provide that text - if that was in your idea, that is. Otherwise, make a reason why).
Why did Hermes attack the city?
And also.. Why end the adventure with "Excelsior"? I mean.. Come on, I don't even know what that is o.O
I would've gave it a 1 in story/instructions but it oddly was a little engaging, so I kept at 2 for the sake of that.
Additional Comments:
What the hell is excelsior? o.O[Edited on 12/15/13 @ 08:44 PM]
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dragonryu |
Posted on 09/30/16 @ 12:07 PM
Great adventure! Just missed horsemans in the end to conquer the enemies. The start was very creative forcing the player to limited resources in the corner of the map.
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Ogui |
Posted on 04/28/18 @ 07:03 AM
Nice adventure ! Enjoyed every episode, thank you and keep up the good work ! |
Entropy01 |
Posted on 01/10/20 @ 04:01 PM
Introduction: Olympian difficulyies on Steam
Playability: 4
Interesting adventure which is enjoyable with some difficulties at the beginning and an interesting plot development. No issues to be reported
Balance: 3
From my opinion, the first episode start is unecessary difficult with only 500D. However, the amount of land is challenging enough without being too hard. The second episode was not that hard compared to the start of the first. But then, I found that the difficulty was rapidly decreasing. The last episode only took me max 20min and that's because I tried to conquer Sardis upfront twice (which seems to hardcoded as not possible) and conquered even my allies. The first big invasion is somewhat challenging only if don't mange your military properly or you do something foolish, as it is warned 1 year in advance, so very hard not to be prepared. Easily defeated without calling reinforcements from other cities, only with my 6 triremes (which is the previous episode goals), the kraken and a few soldiers on shore (but most of the ships went down before reaching them).
On a good note, I like the restricted land, as it requires you to optimize a bit your buildings and living with underoptimised zones.
So I posted a 3 because of the very hard start, but the end was not as challenging. I would have liked to have some invasions in the 4th episode (after colony)
Creativity: 4
(Insert Creativity analysis here)
Map Design: 4
I liked both maps, a bit constraining (but not too much), with the surprise in the colony city which was quite unexpected but was a nice reminder that nothing is safe (my hero's temple was sunk but luckily, I already called him)
Story/Instructions: 3
A bit sparse
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Pages: « First « 1 [2] |
HGDL v0.8.2 |
Rating |
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3.9 | Breakdown |
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Playability | 4.8 | Balance | 4.2 | Creativity | 3.8 | Map Design | 3.8 | Story/Instructions | 3.0 |
Statistics |
Downloads: | 10,455 |
Favorites: [] | 0 |
Size: | 303.72 KB |
Added: | 03/07/03 |
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