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Demeters Cult

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Difficulty: Mortal
Number of episodes: 6
Slightly challenging, but not to hard. Anyway -I recomend you to play it at beginner level for the first time.The adventure has a lot of triggered events, so it can develop in many diferent ways. Would you like to try them all?
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Map Design4.0
Demeter's Cult is the first in a series of three Adventures designed by Pauletikos. It consists of five episodes, four parent and one colony, where you can choose between two different ones. I played at Olympian level and chose the Halicarnassos colony. The Mt Pelion episode seems a little bit harder.

Playability: 3
The map is rather easy. There is an ample supply of resources, and if any seems to be getting scarse, or unavailable, there will be a gift to satisfy your needs. There are some quests that need not be performed to satisfy the victory requirements, that may influence the way the adventure develops. There are also some monsters that need not necessarily be killed, but again, their death may trigger other storylines, I didn't check. One point that I found annoying is that (almost) all requests have a very short time for compliance. Without advance knowledge you can only comply timely if you happen to have the stuff lying around, but otherwise a late compliance is the best you can get.

Balance: 3
The whole adventure is a bit too easy to my taste. Military could have been a bit stronger, though I'm not sure a large attack from Sparta in the Mt.Pelion colony was scripted or the result of my (standard) refusal to give in into extortion. If it was scripted, the attack was too strong. Bribes are not an option to me, regardless of the money I have. Trade possibilities are often a bit limited, some trade items, such as armour and wine, are available, but sometimes cannot be traded, or cannot be used. I do not mind hostile gods attacking, but Hermes shutting down land trade for four years in a row would have been annoying, fortunately there was no land trade.

Creativity: 3
All right, there are some special effects, but they do not appear to play much of a role in the scenario. It seems the designer just wanted to show what can happen in the game.

Map Design: 4
The maps are quite nice, much detail. The colony maps are a bit small, but large enough for the purpose.

Story/Instructions: 2
The story is rather short. The instructions are clear, if there are alternative scenario lines, they are not mentioned. Some instructions suggest that certain of your actions could trigger effects, but it is not clear whether these events are really triggered.

Additional Comments:
After finishing the adventure I played the Mt.Pelion episode separately. A warning about the dog attacking would have been in order, but if you feed him a few citizens regularly, he will do little harm. More problematic was that Sparta became hostile and attacked me with quite a large force. Just to see what would happen, I gave in, planning to refuse paying tribute, but when I satisfied the victory requirements, the game took me to the parent city, and I still had to deal with Sparta. Shouldn't I have become a vassal to Sparta when I surrendered? Defeat can easily be avoided, so it is not an issue really.

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Map Design4.0
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Size:336.23 KB