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Author |
File Description |
Pauletikos |
Posted on 09/20/06 @ 05:02 AM (updated 09/23/06)
File Details |
Difficulty: |
Mortal |
Number of episodes: |
4 |
Minimap:
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Develop the craft of producing bronze products with Hephaestus's help. This is not a very difficult adventure - however you'll have to take care of lots of things. There are two different approaches to this adventure, depending on your decision in colony episode. |
Author | Comments ( All | Comments Only | Reviews Only ) |
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rubleep |
Posted on 05/16/07 @ 01:04 PM
I downloaded your file and I think it is corrupt. I will download it again and see if my disk was bad. |
joshofet |
Posted on 10/21/07 @ 05:51 AM
I don't know what you mean with corrupt rubleep, but if I put the pak and txt file in a directory "Lemnos" in the Zeus Adventure directory, the game starts normally.
I could play through the first episode without finding corruption. Because of the small trade volume it was certainly boring to wait until it finished, so the adventure might need some tweaks, but I have seen no corruption yet. Also the second episode, the colony could be improved, the third episode does seem to have a bug, but it can be played. Some goods that you seem to need just are not available. You can finish the episode without them, and in the final episode it does eventually come together, but it does take an awfully long time.
So if the designer is still around, please contact me so I can give some pointers on how to modify the adventure. It is not corrupt, but in its present form not very enjoyable. That can easily be repaired.[Edited on 10/21/07 @ 12:09 PM]
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joshofet |
Posted on 11/07/07 @ 08:28 AM
I contacted the designer through the mail address given in his profile, but he indicated he is not actively involved in Zeus Adventure Design anymore, and will not be modifying the available three scenario's he uploaded (Lemnos, Cyprus and Demeters Cult).
I will review the three adventures in their present form shortly. All three are playable, and enjoyable, and will get favourable reviews from me. |
ttantt |
Posted on 08/26/11 @ 02:51 PM
I have attempted to play this adventure in Olympian and I cant seem to finish the first episode. Because the Kraken is in the waters, you can have no urchin, and Hermes continually stops trade and later in this episode there is no trade at all because Hermes returns before land trade resumes. Needless to say, I cannot make the housing goal. Has anyone accomplished this yet in Olympian? If so, hints would be truly appreciated from all you more experienced players. :)
Thank so much. |
blunderwonder |
Posted on 03/10/12 @ 06:32 PM
Im not the most experienced player, but I got past the first episode on the 2nd try, the first time was a complete failure. After the first episode its considerably easier because you're already winning sort of. The idea is to get 1 block of housing, maybe 1 1/2 blocks, but only feed one, and put your housing in between the estuary type thing and the ocean, right tucked in between the northeastern meadow and to the side of the copper. Then, you're going to have 3 fishing stations, and 5 carding sheds, the carding sheds are very productive and will give your housing/trade/gift needs with just 5 of them. The trick here is that when the kraken shows up, he will go back and forth between the different sides of the penninsula. So right on the bank you have ~3 fishers next to the granary that feeds your people, and you set it to get fish. Then not connected by roads, you set up another towards the south east of the penninsula and another a little farther up the coast. theres only a few places where they will fit, he will completely destroy fisherys in the lake, so those are more like bait for him. The real problem is that you run out of money, so you have to get people in the houses, and quickly get them into tenements (1 block will suffice, for all of this) and set taxes to high, wages to normal. This will make you around 1500 money each year, 1000 will spent rebuilding fisherys. And you can give alot of fish and fleece away and try to get donations of money that will help also. Once you get it up and running its a simple matter, i left it on 100% because (i missed the gift of marble, but its not important) After everything gets going, hermes will invade every year so you cant trade for marble, but every 4th or 5th year, he doesnt invade, and you get 12 marble. So it becomes a sit and wait type game for awhile, but through taxes and tenements you can profit a tiny bit each year.
also very important to have like 5 or 6 graneries on the middle fishing station(because thats where most of the fish will come from, he almost completely avoids those little coves) and 2 at the northernmost one, and then 1 or 2 nearest the housing block and the fisheries on the right side of the lake type thing(2 or 3 fisheries there to use as bait, you can use more if you have some padding in the treasury, youll be fine either way, but no reason to put a big station there because he destroys it quickly) but also they will quickly gather fish because theyre right next to granary and right next to fish
it will seem very simple after you've got your taxes going, because then you will always be making money each year, and just waiting for marble
/e i wont give any spoilers, but for me the colony was super easy, the only difficult thing really is managing your money in the later episdoes because to kill the kraken you need lots of marble.. so it really does help to do the quest in the colony mission to make delos a vassal, that will supply much of the marble. Theres a few invasions but nothing talos/rock throwers cant fight off. The last episode is pretty drawn out because there is another monster that you really cant kill till youve already won. So your just importing marble, exporting fleece/bronze, in order to buy the 200 or so marble it takes to build athena/zeus sanctuarys. I think right at the beginning of the last episode i made a 2nd block of tenements to support building the sanctuarys(and extra tax income) and after athenas sanctuary is done(if you place the olive presses well for blessings you wont have a problem using just 2 of them and having plenty of olive oil) then one block at a time i gave them olive oil, and kept them with tenement level culture (philos. and gym.). I think even at the end of the adventure I only had like 10,000 in the treasury, it stays that way pretty much the whole time, barely enough income from tax/fleece sales to buy your marble, any extra at the end is probably from the gifts youve asked for.
/e one more thing about the beginning, its easier to donate fleece/fish and ask for donations of money rather than marble, because they will only send 3 marble, compared to 800 money, so you get alot more if you wait, plus its safer that way, because theres not really any invasions to worry about, you can put up 2 or 3 timber mills and give some timber to the one rival you hvae to keep them happy. No bronze is needed at the beginning, so dont even bother with it its just a waste of time, youll get gifts of sculpture, and if your quick you can accept the one for marble also. Also, with regards to gift giving, give the max of 16 of fish or fleece, because you can only give so many, and since its only 1 city that can help you, very quickly they will start turning down your gifts.[Edited on 03/10/12 @ 06:46 PM]
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ttantt |
Posted on 07/15/12 @ 03:57 PM
Thanks blunderwonder for the tips. I think I will give it all a try! :) |
HGDL v0.8.2 |
Rating |
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2.7 | Breakdown |
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Playability | 2.5 | Balance | 2.0 | Creativity | 3.5 | Map Design | 4.0 | Story/Instructions | 1.5 |
Statistics |
Downloads: | 5,171 |
Favorites: [] | 0 |
Size: | 234.62 KB |
Added: | 09/20/06 |
Updated: | 09/23/06 |
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