|
Author |
File Description |
Pauletikos |
Posted on 09/20/06 @ 05:02 AM (updated 09/23/06)
File Details |
Difficulty: |
Mortal |
Number of episodes: |
4 |
Minimap:
|
Develop the craft of producing bronze products with Hephaestus's help. This is not a very difficult adventure - however you'll have to take care of lots of things. There are two different approaches to this adventure, depending on your decision in colony episode. |
Author | Reviews ( All | Comments Only | Reviews Only ) |
---|
joshofet |
Posted on 11/10/07 @ 01:02 PM
Lemnos is the second in a series of three Adventures designed by Pauletikos. It consists of four episodes, three parent and one colony. I played at Olympian level.
Playability: 3
The map is a bit more difficult than Eleusis (Demeter's Cult), but still not very hard. Do not worry if you seem to be out of supplies, there is probably a gift that will help you. Like in the earlier adventure requests have a very short time for compliance. Without advance knowledge you can only comply timely if you happen to have the stuff lying around, but otherwise a late compliance is the best you can get. The first episode is troubled by Hermes shutting down land trade repeatedly. With marble in very short supply and fleece your only source of income, that makes it more difficult then necessary. I don't know why I didn't plan my city near the lake area, but I was happy I did. In the second episode I seem to need olive oil, but by the time I have it available, I win the episode. Maybe there is an alternative scenario, which I happened to miss.
Balance: 3
The military attacks in the second parent episode come a bit early. Maybe the designer had expected otherwise, but I always focus strongly on the victory conditions, and the hints in the text file. Still with a little help from the gods and clever use of the terrain it is a surmountable problem, but there could have been more warning. Here it is. After the rather hard first episode and the problems mentioned with the second, the third parent episode ends a bit disappointly easy. I tried to keep monsters at bay using rabble, which normally works quite well and often results in killing them, but maybe that was a t lower difficulty levels. The monsters are at most irritating.
Creativity: 3
Pretty standard. Seems like a pretty much linear adventure. The parent city map allows for continued sandbox play, I had lots of unused space.
Map Design: 4
The maps are nice, much detail. They do add to the challenge, though some challenges will take players a bit by surprise I'm afraid.
Story/Instructions: 2
The story is very short. The instructions are clear, but could be worked out more into a story.
Additional Comments:
I actually liked the first adventure by this designer better than this one, which I played first. Specifically the first episode I think lasted much longer than necessary, I was just waiting for it to finish. I may have missed something, maybe the designer intended a different style of playing. In hindsight I think all in all the design of this one is better. I would have liked a second colony, with just four episodes it is rather short (even if the first lasts too long). |
dragonryu |
Posted on 12/26/16 @ 10:27 AM
The 3rd chapter requires you to build 2 temples that needs lots of marble wich can only be aquired with your ally argos. Unless you have like 80 marble stocked from the previous chapters argos will be attacked before you can build athena's temple to start making an army and will be destroyed, making the chapter not possible to complete. The instructions could have warned about this. Im not playing the entire adventure again just to reach that level with enough marble to save argos... |
HGDL v0.8.2 |
Rating |
---|
2.7 | Breakdown |
---|
Playability | 2.5 | Balance | 2.0 | Creativity | 3.5 | Map Design | 4.0 | Story/Instructions | 1.5 |
Statistics |
Downloads: | 5,171 |
Favorites: [] | 0 |
Size: | 234.62 KB |
Added: | 09/20/06 |
Updated: | 09/23/06 |
|