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The Crisis

Author File Description
File Details
Difficulty: Beginner
Number of episodes: 5
This adventure is my first one in the poseidon editor, and is easy and quite short.

It starts with a you producing resources, then building a small military, following into sanctuary building (which isnt as easy as you think). The buiding spacehere is small, and most food allowed is harvested.

Then there is a constant barrage of famine requests.

All in all this isnt so hard, but with a tight building space, a big city will need to wait.

No colony episodes. Not the best world map, but i try and keep things interesting with events.
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design2.0
Playability: 2
There are no real game-breaking errors, so it is playable. However, for me the adventure quickly turned boring. In my opinion, there are not enough goals to keep the player entertained, partly because most of the goals can be completed prior to the episode. In the last episode, all there is left to do is wait until some cities appear on the map, while "fighting off" some god invasions (fighting off, meaning rebuilding some stuff they destroy). And that's about it. In fact, I could have easily let the last two episodes run unattended and still win.

Balance: 3
As indicated, the adventure is easy. I played in Olympian and never experienced any difficulties. This is pretty subjective and for beginners it might be a good game. You also indicated that in your post, so no biggie. I actually liked the first two episodes. I couldn't give Balance more than a 3, though, as better goal planning can help a lot. In episode 3, for instance, I needed to build a sanctuary which I already built in the episode before, and all there was left for me to do was to send my spearmen and boom, episode completed.

Creativity: 3
A trading partners goal is really not enough for a last episode. But even then, waiting for a few cities to appear while you can basically let the game run unattended, that is just not fun. There was nothing more left to do for me in the last episode. Adding a quest or two might have been nice, and each quest would then "unlock" a city. Just that would already have been enough to improve the fun a lot. I do like your land trade routes of the original cities, you actually went through the trouble of meandering them through the mountains, which looks really nice.

Map Design: 2
You said that the world map could have been a lot better, but actually I like the city map a lot less. I've definitely seen worse, but it's still a bit bland and unnatural looking. Also, as I indicated in my post above: you have water, but there is nothing you can place near it, as I suspect the entrance to the sea is too narrow. Another thing, urchins is your fourth type of food and you can build urchin quais, but you have no urchin spots!

Story/Instructions: 4
I actually liked the idea and the concept of the adventure. It's a decent story. The adventure text is nevertheless rather short and "summarized", it could have been longer and more interesting. But nevertheless a good effort.

Additional Comments:
I wish I could have given more points, I really do, as I would hate to scare you off into making another adventure. We need adventure builders around here, and congratultions already for the effort and for posting it here for us. The first two episodes were interesting, but the lack of goals in the last two episodes turned the adventure boring. I'll post additional advice and separate small points in a next post, as I don't want to make this one too long. :)

[Edited on 02/22/10 @ 05:52 PM]

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Map Design2.0
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