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File Details
Difficulty: Hero
Number of episodes: 4
Sometimes it is possible to have too many gods....

Just a bit of sanctuary fun.
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Map Design4.0
Sorry David, my first true failure with you.

Playability: 1
One thing and one thing alone is the cause of this. First, see some comments in the above post. Second, something he does not mention: the quests that come up, but are themselves not goals, are tied to military declines for different rivals. This causes a playability issue when it occurs in any episode EXCEPT the final one. In the third mission, I never went about calling Atalanta because her mission was not covered in the goals, then in the final mission spent more than FORTY game years conquering every rival and dealing with invasions (rivals and gods, I fought some wars just for kicks) and wondered why Meagra just wasn't falling under my thumb. Because there was no goal forcing us to rule these declined rivals, and because there was no way to force us to do these missions before moving on, it meant that Meagra stayed in its militarily strong state throughout the final episode; it got to the point I dropped them to one shield after failed attempts and went right back out, but none of my soldiers died and they just went hostile on me. I COULD NOT FINISH BY POOR QUEST DESIGN. (I did go back after all this effort and test putting Atalanta in during Episode 3; she is, of course, tied to the Meagra decline.) So, if quest design is the issue, it fails completely and utterly. Perhaps rerelease it to have fewer quests and have military declines based on pyramid construction in the final episode; THAT would be playable and I may change my review after seeing it in action (I could do it better in any case, let's be honest). I also had to stockpile the statues (er, Sculptures) and start selling in sync to ensure I got my profit goal in; it wasn't constant 25K for me annually. Waste of a couple of years, and I turn off imports to manage it; since imports are so small, I had to rebuild housing the next year. What a waste of time (literally).

Balance: 2
Imbalanced. Too much focus on sanctuaries. Even in the colony, we had to build one. I had to destroy three and rebuild one of those three. Add six Pyramids. Too much building, not enough of other fun stuff. Hades invasions just annoyed me during the Pyramid building.

Creativity: 2
Build a bunch of sanctuaries. Tear down two to build others to draw another needed hero. Find out you have to call another hero a couple of years after this, and you need a sanctuary YOU ALREADY TORE DOWN. Rebuild said sanctuary. Finally get both heroes. Complete missions. Start conquest of rivals. Find out one couldn't be conquered - ever. Joy. Where's the creativity? The only thing I liked was building the pyramids once I had a good economy going in the final mission (since I had to now use all that Marble), but even that wears thin.

Map Design: 4
The only good thing about this. Nightwolf's maps are rather well designed. I accept some invasions to test them out, and I didn't like that ship invasions constantly went to the island where the Bronze and Marble are both located (where I for some odd reason put Athena's sanctuary, with Dionysus on the other side of the map, don't ask me). As soon as they landed they just tore stuff apart, and my commander didn't know what the blazes he was doing being half a mile from the shoreline where they landed on the wrong side of the river; they couldn't even shoot at the ships.

Story/Instructions: 2
I wasn't very drawn into this story. All the quests randomly popping up ruined it and there was no other discernable reason for rivals all losing their ability to fight. Sorry.

Additional Comments: I'm probably not going to go back and redo the fourth mission (and the other missing Elite houses I don't already have in my final mission save in the third). However, if an update version is released, I may retry and review that version.
Map Design5.0
I agree with Caligal, Harsh criticism. Did you guys even read the description? the adventure does exactly what he said it did, so why did you expect something else?
Nightwolf, I have been a fan for 8 years now, and I remember e-mailing you for info when you didn't know people still played ( I was Luffchylde then).
I can't say I've played EVERY adventure you've put out there, but I've played most. They're always great.

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Map Design4.5
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