Posted on 11/10/12 @ 07:00 AM (updated 11/16/12
How about a challenging adventure where you have to protect yourself and your allies when cursed by Hades?
|Number of episodes:
||5 + 1
I have created an adventure with the vision to create a hard one were the economy won't be a walk in the park just because you've a lot of manors..
This is my first adventure, but I still hope you'll find it both playable and fun.
Since english aint my native language, the texts are not written in perfect english. But it should still be readable. The language has also made it harder for me to read the instructions for creating adventures. but atleast the first episodes have been tested so many times I think I got it right.
11/16/12: Updated again. Now the game should be more well-balanced. But that doesn't mean it's easier. Monsters should be a little bit calmer and the later episodes harder. Enjoy!
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([Note that I did play this on Olympian] This was a very fun but very frustrating map at times. The first time i played through it I completely ragequit the 3rd map because i was just getting nowhere fast. I replayed it with a smarter strategy the next time and was able to accomplish it. It was incredibly difficult at times and the strategic decisions that had to be made at times, were not for the faint of heart. Overall it was a good map to play through but the difficulty at times was hard to manage, and I docked a point for making me rage.)
(This map was designed to be incredibly difficult, and it accomplished that. The only map that has made be rage quit from sheer difficulty, and not losing my city to disasters/walkers bug. The first episode was very challenging to start off with, but was well balanced other then Cerebrus perhaps roaming into your city a bit too often. The 2nd episode was a bit easier and gave you some breathing room but the 3rd episode was brutal. The Invasions that you have to fight off, the God Invasions, and Talos wrecking havoc made for a nightmare challenge that was very frustrating my first time playing it. At times there seemed like just too much to deal with all at once, and there were many times where I'd survive by only a hair. The biggest issue was not being able to get a huge population due to low oil, I had to manage my worker force so often since every invasion i had to fight forced me to have to shut off wood and bronze/silver sometimes so i could map triremes and towers and rally the rabble. This severely stunted the growth of my city and treasury. Overall it felt like a bit too much all at once, but the only thing i think i would personally change is making Talos a little less aggressive, i think, since he was just killing everything he came across. The Colony was a refreshing sight, as it was not too difficult with an invasion chokepoint making defense mush easier, and the profit to be gained there was just good enough to go back to your parent city with some spare cash. The 4th parent episode was more difficult then the colony but was not as hard as the 3rd episode. On completion of Athena's sanctuary basically single-handed turned the difficulty down, allowing for all houses to go to townhouses, Elites all have oil, and finally you can maximize profits with a larger working force that you didn't need to cut 2/3rd of it out just to defend your city. The final episode however, was very easy. Your army is big enough to basically immediately conquer Troy and Sparta when they decline, and from the previous episode Athens' shield strength was low from all the Ally defending you had to do, allowing you to raid them down to 1 shield and make them no threat at all, even though they were still unconquerable. Achilles was simple to summon at that point and quickly dispatched Hector, and the amount of invasions to be dealt with were lower then in previous episodes. Overall it was difficult but it was much more difficult early on and was much easier later on in the game.)
(Just for the premise of the no Taxes you deserve max points here. With limited profits and no taxes to balance it out made for interesting challenges as you had to fight off or surrender nearly every invasion sent. The God invasions were not hectic and often like some, but were rare but fairly deadly. The monsters provided fairly big challenges rather then just sitting quietly in a swamp or guarding some metal. Timing of events were superb for the difficulty levels, causing chaos when a god invades while a monster is tearing through your city, and you still have to fight off two must-win invasions at the same time.)
Map Design: 5
(Both maps were well made [although i disliked the hearts] with the colony map being just the perfect size to fit everything you needed on it. The parent map had everything it really needed, but still forced you into some difficult spacing challenges as both your exports and imports for the most part were through choke points, which led to my first loss when i foolishly separated them. The only issue was the previously mentioned bridge issues, which were saddening but were merely a problem with the game itself, had they not existed then the map splitting would have worked out much better, but that's life i guess.)
(The story was not overly in-depth but was a solid overall story and was well written. There could definitely have been more to the story but there were no problems with what was given.)
Additional Comments: First Map I've ever rage quit due to the difficulty and not due to losing my whole city to disasters, or due to the walker bug collapsing my city (That i did worry about at times due to Wood + Silver + Bronze) The premise of the map was brilliant, having often noticed myself about how much taxing elite housing can let you pay just about anything off, and making even difficult maps easy. The difficulty was a bit askew which was my main issue with the map. Overall a fun (but frustrating at times) map that i would definitely recommend to anyone looking for a serious challenge, although without having major building space restriction which is a big turn off for me.