>Shattered offers a fun adventure with well scripted scenarios. A basic storyline is added to keep you motivated as you advance.
|Number of episodes:
>Key word is balance: not plain easy, not annoyingly hard
>Give it a try, have fun!
>Tested at difficulty: Hero
A home in ithome: http://zeus.heavengames.com/downloads/showfile.php?fileid=749
>English is NOT my native language
>Feedback always welcome at: firstname.lastname@example.org
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
Truly shattered, in any sense.
One of the most peculiar scenarios, ever.
I completely agree on "not annoyingly hard".
Really good job, pal.
Keep on in amusing us bobbyB!!
A fun adventure! The sea gives and takes indeed, which gave the adventure a continuous suspense. the designer made it clear from the start that the player has to develop a decentralized city, which I think is a brave choice. seeing all those walkers traversing the many bridges was nice. The number of colonies to choose from was a bit disappointing though.
I like an adventure to be challenging, so I usually play on Olympian. While the map offers its particular challenges (spend a lot of time trying to fit my four common blocks:), the only other challenge for me was repelling the first invasion. The trade situation in particular offered little challenges: most products were available from the start, so I only needed to work for food. If I had been required to develop a colony, built a sanctuary, fulfill a quest or deal with a rival to get some of my resources I would have given a higher rating here. It was particularly disappointing that my colony offered no useful export products. instead I just had to wait for some buildings to become available to get the final resources. In addition: because of this I never needed a single sanctuary, except to fulfill goals.
I liked the fact that I had the option to construct some sanctuaries, though unneeded, in advance, yet nevertheless having to do some work to complete each episode. I also liked the location of the second monster.
I thought the use of floods was excellent: the entire adventure was more exciting because I didn't know where the next one would hit. It also got me wondering: can I delete these trees!? ;) Equally important is the fact that none of the floods caused too much damage: just enough for some anxiety and a curse, but not enough to discourage players.
This adventures' most creative part: while most floods took something, a few opened up more possibilities in an unexpected way.
Map Design: 3
I liked the idea of a map composed of many island of varying sizes. Most of these looked good too (in terms of scrubbing and use of trees), particularly the one with the bronze. the colony map featured a nice inland lake and realistic terrain.
Some of the islands in the parent city map were completely plain though, which made for an unattractive contrast with the rest of the map. I noticed quite a lot of bad tiles too, and some of the floods added even more (particularly half flooded beaches are prone to yield bad tiles). Furthermore: one disaster resulted in very ugly tiles on some slopes.
In my opinion the author gave very useful and accurate instructions on the website, warning players about issues with the story and giving an indication of the adventures' difficulty.
The story on the other hand was very sparse, it provided a few instructions, but in my opinion lacked some important elements: in one episode x sanctuaries were allowed, but x + 1 were available, yet the story contained no warning. I also thought some explanation why this god and that rival seem to hate me would be appropriate.
A fun, suspenseful, original and captivating adventure with rough edges in which you can simply buy most of what you need. If you like to the idea of developing a decentralized city, be sure to give it a go!
Very fun and just a little hard. Nice work :)