(updated 07/29/15) Zeus Heaven :: Everybody loves oranges
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Everybody loves oranges

Author File Description
Genis
File Details
Difficulty: Olympian
Number of episodes: 10
Minimap:
UPDATE! The previous version contained one instance where I used a hex-editor to alter the adventure so as to conceal an important element. This seems however to have caused a rare error for Geronimo so I've decided to take it out. Other changes include a somewhat unpleasant surprise as well as finishing touches to several maps, the story, the guide and the event lists. Additional but modest changes followed in a second update. /UPDATE!

The Athenians have doomed themselves.. Torrents of lava descend upon the city like avalanches while tsunamis obliterate the fleet. Some citizens seek refuge on the heights of the Acropolis, where, for a brief moment, they see Hades smirking at them..

You've guessed it: rebuilding the city will be your job. It's going to be difficult, it will take more than one lifetime, and once you've started founding colonies, different storylines will start to unfold. Which means that if you should be mad enough to try again with different colonies, it will hardly be any less challenging.

That was the point though, of many many hours of constructing and testing this adventure: building a challenging adventure with high replay value. It's been fun, but I've reached a point where I can't spot any obvious room for improvement. Though by posting it here, that will probably change quickly. Well, bring it on!

I would like to thank Senseisan, Mazeppa, JRFisher and Zapo who tested this adventure and provided tons of suggestions for improvement. Thanks as well to the HeavenGames forum and its contributors. The information stored there contributed a lot to the adventure. And finally thanks to Pecunia for providing the highly useful program ZeusMapper.

This adventure is meant for Zeus: Master of Olympus, but requires the expansion Poseidon: Master of Atlantis to be installed as well. It also requires Poseidon's patch, which can be found on this forum.

Unzip the file Everybody loves oranges.zip in your installation folder/adventures. You can find the adventure under custom adventures for Poseidon (though it is an adventure for Zeus).

This adventure can and should be completed without using cheats or the 'cliff climbers' technique. Using such shortcuts will spoil most of this adventure's challenges and may cause a crash to desktop.

The folder in the .zip file includes an adventure guide, which serves as a failsafe for this adventure: it provides tips on how to proceed in case you get stuck somewhere. As it can be rather spoilery too I recommend: do not read more than you have to. Please do check it before posting questions here though, so as to limit spoilers in the comments as much as possible!
AuthorReviews   ( All | Comments Only | Reviews Only )
zapo
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:
Genis has put together a masterful adventure for us. It's good to see a talented and creative gamer develop a new one.

It's a long and challenging adventure that is doable if one follows the hints in the well written storyline for each episode. As with all great Z&P adventures it's a good test of your strategic thinking, problem solving, ability to juggle priorities, and need to change direction as events unfold. Something for everyone.

I especially liked the large and varied maps with space to build but a tight, jagged shoreline with lots of small islands. Visually appealing using rocks, meadows, rocks, lakes, rocks, marshes and many water crossings. This adventure certainly sets the record for the most number of bridges needed!

Also many teasing resources you really want but are just out of reach. You'll need to get by until they are made available through floods and "timely" landslides. When will that be you ask? Well you'll have to play the adventure to see.

Good luck with the gods-a-plenty, monster mashes, demanding heroes, unruly allies, and ruthless rivals. Did I mention the earthquakes, lava and floods?

Finally, watch out for the ending onslaught that will try to make orange juice out of you when you should be growing oranges and drinking wine while basking in the glory of your empire.

I played at the Hero level and did not use any cheats. I'm using the GOG version that was available in March of 2014 on Windows 7. I have not experienced any crashes with this version. Savegame a lot to save the day!

A 5.0 adventure on my clay tablet.

[Edited on 10/11/14 @ 01:30 AM]

bobbyB
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 5
The author has provides everything you'll need to complete this challenging and demanding adventure. He even has provided a bonus "Adventure Guide" if you need help completing it! No bugs or so detected, you'll need to know the game very good if you want to succeed however.

Balance: 5
Challenging is key, but the author has succeed in making a very balanced adventure too. This make it a 'rewarding' experience to play it, as you don't get everything 'for free'. I had to replay some episodes, but this was because I didn't plan ahead sometimes. Hints in the story are helpfull without being a complete spoiler.

Creativity: 5
The author has made a remarkable statement to creativity, stretching every option this game has to offer. Expect the unexpected, if you don't like this adventure you don't like Zeus.

Map Design: 5
The maps designed (both parant and colony) are top notch, it's one of the few fan made adventures that really stand out in so many aspects, aswell as map design as the terrain is very realistic.

Story/Instructions: 4
The story was comprehensive and sufficient. But I think I reserve the '5' score for the ultra-rare adventures with a narrated story.

Additional Comments:
Probably the best adventure of the last years, my personal favorite. Great job.
bobT
Rating
4.8
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)

Balance: 4
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:This adventure is one of a kind and truly well worth the download. I have not opened this game in a long time and can say that this one is eye pleasing as well as a great challenge. I would highly recommend it to anyone that still has the city builder lust and fever in their hearts. Bravo.

I may one day return to designing a few maps, but my time is consumed with other life events right now :)
shermanhell
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 5
(this adventure is very challenging and because of a guide ;) that the author provided with it, i was able to finish it off. there's one english saying, its easy to be wise after things happens/conspire (not quite sure on that). the author made sure it wasnt easy at all about that and after you realised, you had quite the reaction "oh you geni(u)s rascal! ".this adventure is completely playable when you open your mind wide, far and beyond.)

Balance: 5
(let me paint the picture here, think of a hospital cross, right is difficulty, left is easy, up is nirvana, down is hell, author certainly kept it at the exact center. sometimes it was a little more to the down and right than other points. very challenging and excellent for experienced players)

Creativity: 5
(i am impressed by the creativity used in here. the devilish ways he has thought of made me cringe and impressed. nothing seems so simple and everything is a clever trick which is very cleverly concealed. next time, i'll be very cautious and play at 50% speed ;))

Map Design: 5
(general map design is quite good and very detailed. the no. of bridges, lava, landslides all are very good dramatic effects. somethings appear quite near but are so far (or inaccessible). quite genius.)

Story/Instructions: 4
(i love stories, here the author did try his best to spin a yarn, but instructions are crystal clear. it did give a brief idea what (doom) one might expect from the epiosde ;))

Additional Comments:
what doesnt kill you only makes you stronger.
after i died(restarted episode) a few hundred times, i became stronger. learnt a few things and developed my playing style a bit. genis, you have done one fantastic job of creating a horrendous, er, awesome adventure.
and saw your perfect, symmetrical completed city [gasping] on olympian difficulty [beads of sweat forming/chills], i think ill sign up for zeus & posiedon classes from you.

ill be waiting for your next one eagerly :)

[Edited on 11/12/15 @ 06:44 AM]

GoblinQueen
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
Loved the Parent City map, so intricately designed in order to accommodate the ever changing landscape. Didn't know if I was coming or going at some points!

Balance: 5
Found the balance excellent. Nothing was too easy, most things were hard. Kept me guessing.

Creativity: 5
The puzzle of getting through the top mountainous region to reach the marble mining...great challenge. Scratching my head for a long time over that one!

Map Design: 5
The creator very cleverly made a puzzle of the top mountainous piece at the top of the map that you have to solve in order to access much needed resources.

Story/Instructions: 5
Story was well thought out, long to read, but I didn't mind that. I enjoyed the ideas of what was going on in the background.

Additional Comments:
This adventure was so good that I played it through twice. Better than any campaign ever released with the original game. It starts off tiny, comes crashing down around your ears in various ways throughout, finally to leave you with this huge city with which to wield your might. Fantastic! Never seen a better effort!
wehbol
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5

Balance: 5

Creativity: 5

Map Design: 5

Story/Instructions: 5

Additional Comments:

What a rollercoaster of a campaign. I love it. Played it on Olypian difficulty. My first colony was Naxos, a real pain of a level, great use of making a player use space tightly, there wasn't a scrap more space than was necessary.

My favourite level though was when Rhodes and Ephesus are attacking you. That level was masterful, just masterful. I was just barely able to give the 6000 tribute to Ephesus every year, and I was squeezing my allies and vassals in a way that I have never been made to do in a MOO scenario. Strategic borrowing of money, gifts for allies so that they could re-capture my colony for me, without which I couldn't get the only source of wheat to build the horses to summon Bellerophon. Squeezing every drachma out of my economy and allies (I had no fleece so my tax was pretty low), to get that 10k to summon the hero, but consequently missing my Ephesus tribute payment, provoking their attack despite stil sending it late, just barely holding on with troops borrowed from allies, Athena and the hero. I've never borrowed so many troops from other cities in my life. Finally being freed from being a vassal!
This campaign made me realise how smart, how intricate, how punishing and rewarding you can make a campaign, it is way better than anything Impressions made themselves! It's brilliant the way things are moving, changing, intricate problems arising etc. etc. Just the best adventure I have ever played.

[Edited on 06/25/16 @ 07:33 PM]

dragonryu
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Have to say, best adventure i've played so far. Nice work :)
biojoro
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:
Mazeppa
Rating
4.6
Breakdown
Playability4.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
After quite a few odd years of promising the creator that I would rate it, I finally found the time to do it now. Yeah, sorry Genis. xD

Playability: 4
In this adventure - as what the introduction stated - the creator managed to weave together many diverse elements of Zeus together in one action-packed adventure, including a unique puzzle solving feature that has never been seen in other adventure before, which made this adventure stand out from the rest.

Indeed, every episode in this adventure has been interwoven into a complex network of elements that require strategic analysis of each respective situation in order to achieve victory in each episode. Such examples of interwoven mechanics in this adventure included summoning Bellerophon into the city. Horses were required, but you only get 8 wheat per tribute yearly, which would've been useful for additional food supply; 10,000 drachmas were required, but you pay a tribute of about half of that treasury.

Based on the above, you are forced to make a choice. Refuse tribute and risk an invasion that could cost you the game, or summon the hero later? Risk starving your people in favor of feeding 3 horse ranches, or wait for a better year? You are forced to make decisions and critical thinking. It is thus, such features that made this adventure an example of one constructed in a high-quality standpoint.

However, I chose to rate playability a 4 in this adventure, due to one very solid reason which was completely evident. The reason is that in many episodes, there is only ONE linear path to complete the episode and many episodes do not allow the player to progress in other pathways.

This was completely evident especially at the start. During my gameplay, I decided not to complete the yearly production of oranges, in favour of an inflated treasury (which ended at 50,000 dr). During this time, I imported 108 bronze in preparation for the next episodes. Seeing that this is an Olympian adventure, I expected Amphipolis' bronze supply being a foreshadowing of what to expect in the future. This was indeed the case, but in a very disappointing manner.

Chapters 2 and 3 were episodes featuring sanctuary construction, but I cannot use all the 108 bronze I imported to produce any sculptures. Why? The story doesn't explain why this is so, and instead, I have to WAIT for Delphi to send some - which is ironic, as I have the means to produce the bronze, but sculpture studios aren't allowed, which is just ludicrous.

Parent episode 4 - the episode after the colony episode - I STILL can't use my 108 bronze to make armor for elite houses and the story doesn't seem to justify any reason why armories are not allowed. The only thing I see is "Armories can now be built" in parent episode 5, but WHY can't they be built in the previous episodes? You mean to tell me that I should've took Naxos to get the armor, whilst all that 108 bronze is just stuck there in my storehouses and filled with dust? This is what I mean by the game "allowing only a linear path".

The moral of the reminiscence is this. The supply of bronze in the world (by Amphipolis) at the start served no purpose, simply because the adventure at the first 5 episodes allowed only ONE linear path to succeed, which restricted varied permutations of gameplay - meaning that it was pointless to optionally accumulate available bronze in the first episode for the sake of preparing for the next few episodes. As a result, I'm forced to wonder why the bronze was even made available at all in the world, in episode 1.

Balance: 5
This adventure offered the most perfected sense of balance I've observed out of many adventures I've played in Zeus heaven. In fact, I can go on to say that in terms of balance, this adventure is the epitome of it.

Every episode apart from the first had consistency in terms of complexity. In addition, every episode offered unique elements of the game, different from the last, and this forces players to be active and aware, to be competent and think out of the box, to develop unique strategies and adapt in each subsequent episode.

For instance, Chapter two is an episode that offered challenges in terms of food shortages, forcing players to obtain food from alternative sources. Chapter three offered challenges in terms of fleece shortages, forcing players to figure out strategies in order to develop ways of adapting to this situation. Parent Episode 4 offered a hero summoning challenge, with different factors hindering city requirements. It also offered challenges of repelling invasions from hostile enemies, etc. Many episodes such as those mentioned above, contributed many diverse features of the game itself, which were all carefully weaved in order to avoid any evidence of repetition, aside from invasions in key episodes of course.

These endless varieties of challenges were even spread - like swine flu - to the colony episodes. Naxos for instance, was a colony with limited space, forcing players to think how to place their starting housing blocks, elites, and sanctuaries successively. Amphipolis was a colony that featured barter exchange in order to facilitate survival etc.

Other elements attributed to balance were the invasions in many different episodes. The fact that I achieved victory by a hair's breadth many times, when I enlisted help from available vassals and colonies speaks volumes of balance and this adventure indeed, achieved such perfection.

Creativity: 5
Utilizing all the available discoveries that were made in Zeus upto 2016, the creator has virtually expanded the levels of gameplay and map design to new heights, enhancing each subsequent aspect in its respective field.

A puzzle solving scenario! You don't get any of that in other adventures! Also, this adventure - as far as I can recall - seems to be the only adventure I've seen thus far that FORCES players to utilize all four food types available as NEEDED, and not optionally. And the bridges - a unique but neglected structure of the game - is very much REQUIRED to achieve victory at many points in this adventure.

Map Design: 5
Aesthetically, this adventure is the quintessence of map design. Therefore, it is only fair that the maximum marks is to be awarded in this category. Every map had character; every stone, rock, lake, river and space served a purpose.

The landslides didn't even deter the beauty of these maps and were carefully crafted such that all of them served a purpose, whilst not negating the beauty of its radius. Floods, earthquakes and lava flows were not only placed in aesthetically pleasing positions, but they even improved the beauty of the map in many diverse aspects while at the same time, served a purpose in terms of gameplay.

Story/Instructions: 4
This adventure offers a rather intriguing storyline that features a little mystery and suspense, which stimulates curiosity. Observing how the creator weaves together the answers of this mysterious storyline in each subsequent episode creatively gives yield to impression and satisfaction.

There were also subtle evidences of creative writing. Examples like Hades picking his nose, and snoring, Hercules driving Charon by the ear all the way to Greece and the lava cookies that enhanced aging, were evident in the adventure. Heck, I even smiled at some points in the storyline. :)

However, a 4 would suffice for the following reasons:
- There were no indications in the storyline that explained why Sculpture Studios and Armories aren't allowed in the first 5 episodes (Yep - I still have a grudge on this! Grr...)

- The opening storyline in Naxos was just too cheesy. "Athena concluded that Naxos had no space for her sanctuary, and so she left" - why did Athena even come with me in the first place? Why her exactly?

And it doesn't distinguish the fact that any other God could take her place. Why Athena specifically? Was it because the local inhabitants worshipped Athena? Is it because the landscape reminded her of her birth or something? Did she have memories of this place? Why did she come with me in the first place?

- The roman numerals in Greek cities. Cleombrotos IV? Peripedes II? It just doesn't fit. Indeed, you can use roman numerals for Persian leaders like Darius IV or Antaxerxes I, or in medieval era settings, but it just doesn't fit in the Ancient Greek setting. It takes away the "essence" or "immersion" of Ancient Greece.

Additional Comments:
Overall, I enjoyed this adventure. Congratulations!

[Edited on 03/03/17 @ 08:51 PM]


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Rating
4.9
Breakdown
Playability4.9
Balance4.9
Creativity5.0
Map Design5.0
Story/Instructions4.7
Statistics
Downloads:4,292
Favorites: [Who?]7
Size:1.30 MB
Added:09/27/14
Updated:07/29/15
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