Hello and welcome! Continuing my trend of Greek adventures, this campaign will put you in the shoes of a shepherd who decided to become a King. All while Sea Peoples (not the ones you're thinking of, though) are ravaging the coasts of Greece and Troad, and with some ominous prophecy ringing in the ears of a brooding foreign King.
This difficult adventure is full of military action, and will test your skills in defending your city from episode two onwards; often you will have to protect your city and dispatch some troops to defend your allies or colonies from conquest and/or destruction.
Now go and have fun with this campaign! Feedback, as always, is greatly appreciated :3
Another great adventure from Haspen.
I played at the Hero level.
I usually don't like to play difficult adventures with a lot of military action, but I gave this one a go.
I had to go back a few times to change my approach as you can't wait too long to establish your military. I've played a lot of adventures, so know how to change tactics if I've gone down the wrong path.
As Haspen stated, a lot of military action. A lot of building, some sanctuaries, destructive gods, but few natural disasters. It requires a lot of horse trading to get what you need.
A few surprises. A big thank you to Athena for saving me near the end!
Map Design: 4
Lots of open space at home and adequate space in the colonies. You don't have to cram things around rocks. However, not a place you would vacation for its natural beauty.
It's an excellent story and the adventure unfolds perfectly around it. The story also gives you hints about what your approach should be to the episodes (don't forget the military).
This adventure will keep you occupied for a day or two.