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Author File Description
File Details
Difficulty: Titan
Number of episodes: 4
is an adventure dedicated to the birth of Agrigento and its Valley of the Temples, not so difficult but beautiful. The map is as simple and dry as Sicily is. Fun fun.
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File Author
Excuse me, can anyone tell me if everything is fine in the translation of history?
Hi walagos,

I saw you submitted this campaign a second time. We only need one download of it here. So if you want to change something on it, please use the 'Update' button instead.

Thanks for your contribution to Zeus Heaven.
File Author
Dear Mazeppa, patience. it means that this time I did not earn my salary, so you will not pay me.
Mazeppa ... Okay.

You don't even need a salary or an immature response like that to create high-rated adventures. Furthermore, it's not even an average level of proficiency to create an adventure with a single bland map and bland events created with minimal effort, Mr. "Egypt-is-a-greek-city"... Here's how to make an adventure that earns more than a 1.6:

1. Start with a blank map and plan an outline of it. Create natural terrain like rocks, cliffs, shrubs, lakes using the smallest brush, and detail it to the point that the map actually looks decent. Load pecunia's map tool and observe what parts look right and what parts need work. Don't just draw a coast and a line of shrubs and just leave it alone like that.

2. Don't put random greek cities in areas like Gaul and Spain. Do some research; look up names of cities in those places. Zeus even allows you to make Phoenician, Egyptian, Trojan cities etc. Make your world map believable. Put trade routes that don't contradict the world map and beautify them. Don't just leave them as straight lines.

3. Be creative. Ensure that each episode have their own character. Make sure they differ to each other in terms of challenges and gameplay. Playtest your adventure to see whether the events play out right, and make sure it's well suited to its intended difficulty level.

4. Add a believable story so the player cares about what is happening. Don't just take random greek myths and put it in a text file and call it a day. Doing that is simply bad writing. Ensure that it fits and makes sense in your story progression.

5. Rinse and repeat until you're done. Make each map different with varied gameplay, and a storyline that picks up in each episode where the last left off, then combine that and call it an adventure.

You should try to make content that is enjoyable and worth people's time when you upload files here. Bland, empty maps that provide near identical gameplay in every episode are the bottom of the barrel and deserve their low ratings, like your adventure did.

But I suppose you're just going to ignore all of this and reply with immature, sarcastic ad hominems in a generic effort to "pretend" that you don't care?

[Edited on 12/16/17 @ 02:01 AM]

File Author
Dear Mazeppa, I thank God for having created us similar but fortunately not EQUAL. With this I mean that the criticism is welcome, but you can not expect me to make an adventure according to your tastes or its rules, dear Mazeppa. If you do not like this adventure, it does not mean that you do not like to no one because I am part of the many "none". The word adventure can also mean "fable" and in the tales you can write about everything, even in the times of Agrigento could exist Atlantis (as Plato said) or that a city named Auli was in that area. If you like a map that is bare and unobstructed, why should not you like it, but you have to do it as you like it, dear Mazeppa ??? You expressed a judgment, thank you for dedicating me some of your precious time, but, as I said, you can not expect me to play a game (born as fun for myself and for many fans), according to your tastes. Thank you and sorry , hoping that the translation is correct.
Mazeppa Alright, thank you for the good civil response you have given, walagos and this is highly appreciated. Unfortunately, you misunderstood me in my previous reply (which I probably believe now that this was where the "salary" remark may have stemmed from?).

Anyway, I wasn't ordering you to play the game or do things according to my taste. All I'm doing is listing key factors and habits that could improve your adventure in order that you may create a better adventure in the future. There is a saying that one should be slower to speak, but quicker to listen. These habits don't alter your adventure drastically, but it improves your adventure by a mile. You can take those key factors I recommended and use them for your adventures if you want to. It's all your choice, really.

But putting up walls before suggestions and improvement means that you'll continue to be getting low ratings and negative opinions for your other files in the future. In fact, this is the first time I've rated your adventure, but looking at your other adventures, you seem to be getting low ratings and low opinions from even other users, especially from experienced players; so I'm not the only one who hates bare and unobstructed cities. In fact, looking at Zeus heaven's history, a LOT of people hate those features with a passion and most of them don't even consider those adventures worth playing. Like I said previously, you can take some of my suggestions if you want, coming from a fellow player. It's your choice.

Regarding my review though, was I a little too condescending? I did say that the adventure's background and setting was interesting, but were my words harsh explaining key features in your adventure? If this is true, then I apologize, for I might have not been aware that I have crossed the line and jumped from the critique corner, right into personal bashing - which was not what I intended. I probably may have to tone my reviews down in the future.

If it makes you feel better, I will refrain from posting reviews for your future adventures. But when I see an adventure that's decent in my eyes coming from you, I might pop in a favourable one if I'm still around.

[Edited on 12/16/17 @ 11:27 PM]

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