(Insert Playability analysis here)
this advanture is very playable. All resources are available or can be accesed through a clear strategy.
(Insert Balance analysis here)
(Insert Creativity analysis here)
different natural phenomena, monsters and enemy gods challenge you, however, these keep returning in the same intervals or the monsters can all be killed with heros which can be called with resources available
Map Design: 5
(Insert Map Design analysis here)
the map has a lot of variety, yet restrictions which make it more interesting.
(Insert Story/Instructions analysis here)
As it's being an open play sandbox there are no instructions.
I liked the adventure, but it was not an open play sandbox! There are no episodes, but from the beginning you are forced to play it in a specific way. There are monsters which you need to kill, for them not to break down your city (meaned) and in order to get the right hero, you need to kill the hydra, so from the very beginning you have to work towards specific goals, however all resources are available (except wine which you can buy at any time and you even get grapes periodically), so it lacks the challenge of an story adventure. Fun for once