Enemy Information

This page will give you detailed information on all the enemies you may encounter in Zeus & Poseidon. For example, you will learn what enemy units look like, how many will invade your city, and how much it will cost you to bribe them to leave!

Enemy Appearance

How do those enemies look like? How much of which type of enemy comes in my city?
These questions are answered on this page.

The 3 (or 2) pictures represent the enemies: the first picture is the first type of soldiers that come in your city, always the heavy armored spearmen or hoplites. After them come the archers/rabble, and after the archers come the cavalry.

The row with the numbers shows the percent of which type come in your city.

For example, if there are 20 Greek soldiers attacking you, there'll be 20 * 60% = 12 hoplites, 4 horsemen and 4 rabble.
If the numbers aren't whole, the game rounds them down to the nearest whole number.

Egyptians, Mayans, Phoenicians, Oceanids and Atlanteans only appear in Poseidon.

Greeks
Hoplite Rabble Horseman
60%20%20%
Trojans
Swordsman Javelineer Horseman
50%20%30%
Persians
Spearman Archer Horseman
30%40%30%
Centaurs
Swordsman Archer
50%50%
Amazons
Warrior Archer
75%25%
Egyptians
Swordsman Archer Charioteer
50%30%20%
Mayans
Swordsman Archer
25%75%
Phoenicians
Archer Horseman
70%30%
Oceanids
Spearman Javelineer
50%50%
Atlanteans
Spearman Archer Charioteer
40%30%30%
Greek warship:
Greek Warship
All other enemy warship:
Enemy Warship

City Icons and their Military Unit data

Here's a table of all the different soldiers in Zeus and Poseidon, their strength and speed, the different numbers are explained in the legend at the bottom of this page.

Note: the Egyptians, Mayans, Oceanids, Phoenicians and Atlanteans appear only in Poseidon.

Enemy Type HP ATT ARM AvsM MA MR MRF SPD FRQ
Greek

Rabble 1005236119054.420
Hoplite 1501562---54.460
Horseman 2501744---95.220
Trireme 30090452098072.53100
Transport 100-37---54.4100
Trojan

Javelineer 1005236119054.420
Swordsman 1801562---54.450
Horseman 2001744---95.230
Warship 30090452098072.53100
Transport 100-37---54.4100
Persian

Archer 1005236119054.440
Spearman 1501562---54.430
Horseman 2501744---95.230
Warship 300100352098081.6100
Transport 100-37---54.4100
Centaur

Archer 1005236119081.650
Swordsman 1501562---81.650
Warship 300806824910068100
Transport 100-37---54.4100
Amazon

Archer 80523811756875
Warrior 1201242---6825
Warship 300100351697568100
Transport 100-37---54.4100
Egyptian

Archer 1005226108554.430
Swordsman 1501445---54.450
Charioteer 2501765---95.220
Warship 30090452098068100
Transport 100-37---54.4100
Mayan

Archer 10053369906825
Swordsman 1801642---6875
Warship 20080351698068100
Transport 200-37---54.4100
Phoenician

Javelineer 1006558117540.870
Horseman 2501677---95.230
Warship 3501203530107581.6100
Transport 150-37---54.4100
Oceanid

Archer 200844799081.650
Spearman 2001688---81.650
Warship 350100682498081.6100
Transport 100-37---54.4100
Atlantean

Archer 804228117554.430
Spearman 1401356---54.440
Charioteer 2501864---95.230
Frigate 3001003524117572.53100
Transport 100-37---54.4100
Ares'
Warriors
Infantry 2201688---72.53100
Artemis'
Amazons
Archers 80523811756875
Enemy TypeHPATTARMAvsMMAMRMRFSPDFRQ
Legend
HP Hit Points: the more hitpoints a unit has, the longer it takes before it dies in battle.
ATT Attack Value: how much damage a unit will cause in melee combat.
ARM Armor Value: if this number is high, the unit won't get as much damage from a blow in melee as another unit with less armor value.
AvsM Armor versus Missiles: same as Armor Value, but for missile attacks instead of melee.
MA Missile Attack: how much damage a missile (arrow, rock) from that unit will cause.
MR Missile Range: maximum number of tiles from which an archer/rabble soldier can fire their 'missiles'
MRF Missile Rate of Fire: how often a unit fires an arrow/throws a rock; a lower number means more often.
SPD Speed in tiles per month.
FRQ Frequency: how often a unit strikes in melee; a lower number means more often.

Enemy Bribe Costs

When you aren't ready to fight, or don't want to lose soldiers in battle, you can choose to bribe the invaders away. The amount of money you pay to bribe depends on enemy army size and the difficulty level on which you play. The enemy army size, however, doesn't depend on difficulty level.

The bribe costs also give you an estimation of how many soldiers will appear on the map when you choose to fight.

This table shows you how the bribe depends on difficulty: (Hero is set to 100%)

Difficulty levelBribe (%)
Beginner25
Mortal75
Hero100
Titan125
Olympian175

Land invasions

Each rabble, spearman, archer or whatever which doesn't have a horse is set to 100 dr per soldier. All horsemen are 200 dr.
So if you have to pay 2000 drachmas on Hero level, you can expect about 20 soldiers, but this is usually fewer since horses count double.

Examples: bribery costs with an invasion of maximal 20, 50 and 100 soldiers, and the maximum of 256 soldiers of which 30% are horses:

Difficulty Max 20 Max 50 Max 100 256
Beginner 500 1250 2500 8250
Mortal 1500 3750 7500 24750
Hero 2000 5000 10000 33000
Titan 2500 6250 12500 41250
Olympian 3500 8750 17500 57750

Sea invasions

Sea invasions cost the same as land invasions, but if there are warships in the enemy's army, you pay 800 dr. extra (Hero) for each warship.

Cost overview

Difficulty ArcherHopliteHorsemanWarship
Beginner 252550200
Mortal 7575150600
Hero 100100200800
Titan 1251252501000
Olympian 1751753501400

Average cost per soldier

Divide the bribe cost by this number and you'll have the number of soldiers that will invade your city.

NationAverage cost
BeginnerMortalHeroTitanOlympian
Greek 3090120150210
Trojan 32.597.5130162.5227.5
Persian 32.597.5130162.5227.5
Centaur 2575100125175
Amazon 2575100125175
Egyptian 3090120150210
Mayan 2575100125175
Phoenician 32.597.5130162.5227.5
Oceanid 2575100125175
Atlantean 32.597.5130162.5227.5