Housing Levels
Here, you'll find basic information on what goods houses need in order to evolve.
| Level of Evolution | No. of People | Goods and Sercives Needed (bold indicates new) |
|---|---|---|
| Hut | 8 | |
| Shack | 16 | Food |
| Hovel | 24 | Food, Water, 1 Culture Venue |
| Homestead | 32 | Food, Water, Fleece, 1 Culture Venue |
| Tenement | 40 | Food, Water, Fleece, 2 Culture Venues |
| Apartment | 48 | Food, Water, Fleece, Olive Oil, 2 Culture Venues |
| Townhouse | 60 | Food, Water, Fleece, Olive Oil, 3 Culture Venues |
| Level of Evolution | No. of People | Goods and Sercives Needed (bold indicates new) |
|---|---|---|
| Residence | 6 | Food, Fleece, Olive Oil, 3 Culture Venues |
| Mansion | 10 | Food, Fleece, Olive Oil, Armor, 3 Culture Venues |
| Manor | 16 | Food, Fleece, Olive Oil, Armor, Wine, 3 Culture Venues |
| Estate | 20 | Food, Fleece, Olive Oil, Armor, Wine, Horses, 4 Culture Venues |
For ideas on how to place your housing to derive the maximum benefit from it, visit this forum thread.
