Appeal
Appeal Info
Appeal is an important factor in housing evolution: without good surroundings your housing won’t even upgrade to a hovel, and with bad appeal you won’t even be able to place your elite housing.
Almost every building has either a negative or a positive influence on its surroundings. People want to live near gardens, gazebos, and fish ponds, but certainly don’t want heavy industry in their backyard.
The appeal effect of buildings usually decreases when you get farther away from the building. The only exceptions here are the College and the University.
For example: this is the appeal of a Flower Garden: (F in the middle is the garden, the numbers surrounding it are the appeal numbers)
6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
6 | 7 | 7 | 7 | 7 | 7 | 7 | 6 |
6 | 7 | 8 | 8 | 8 | 8 | 7 | 6 |
6 | 7 | 8 | F | F | 8 | 7 | 6 |
6 | 7 | 8 | F | F | 8 | 7 | 6 |
6 | 7 | 8 | 8 | 8 | 8 | 7 | 6 |
6 | 7 | 7 | 7 | 7 | 7 | 7 | 6 |
6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
The following table contains the actual appeal values for all buildings. Building which aren’t listed are ‘neutral’.
There are a few buildings which don’t follow the ‘rules’ of appeal or just are act a bit unusual, you can find them, with their appeal values, below the table. Those buildings are: the palace, the horse ranch, the pier, and boulevards/avenues.
Building | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
Elite Housing | ||||||
Abandoned Residence | – | – | – | – | – | – |
Residence | 2 | 2 | 1 | 1 | ||
Mansion | 3 | 3 | 2 | 2 | ||
Manor | 4 | 4 | 3 | 3 | ||
Estate | 6 | 6 | 5 | 5 | ||
Husbandry | ||||||
Wheat farm | -3 | -2 | -1 | |||
Carrot farm | -4 | -4 | -3 | |||
Onion farm | -2 | -1 | ||||
Growers’ Lodge | -3 | -2 | ||||
Grapevine | 1 | |||||
Olive tree | 1 | |||||
Carding Shed | -5 | -3 | -1 | |||
Dairy | -5 | -3 | -1 | |||
Fishery | -15 | -13 | -11 | -9 | ||
Urchin Quay | -15 | -13 | -11 | -9 | ||
Hunting Lodge | -6 | -6 | -8 | -8 | ||
Industry | ||||||
Timber Mill | -5 | -4 | -3 | -2 | ||
Masonry Shop | -6 | -5 | -4 | -3 | ||
Mint | -10 | -10 | -8 | -8 | -6 | -6 |
Foundry | -10 | -9 | -8 | -7 | -6 | -5 |
Sculpture Studio | -2 | -1 | ||||
Olive Press | -4 | -4 | -2 | -2 | ||
Winery | 4 | 3 | 2 | 1 | ||
Building | 1 | 2 | 3 | 4 | 5 | 6 |
Distribution | ||||||
Granary | -12 | -10 | -8 | -6 | ||
Storehouse | -2 | -2 | -2 | -2 | ||
Common Agora | 12 | 12 | 10 | 10 | 8 | 8 |
Grand Agora | 12 | 12 | 10 | 10 | 8 | 8 |
Trading Post | -2 | -2 | -2 | -2 | ||
Pier | -2 | -2 | -2 | -2 | ||
Hygiene/Safety | ||||||
Fountain | 4 | 4 | 2 | 2 | ||
Infirmary | -2 | -2 | -2 | -2 | ||
Maintenance Office | – | – | – | – | – | – |
Watchpost | -2 | -1 | ||||
Administration | ||||||
Palace | 18 | 18 | 18 | 15 | 15 | 15 |
Tax Office | -4 | -3 | ||||
Bridge | – | – | – | – | – | – |
Culture | ||||||
College | -5 | -8 | ||||
Podium | 3 | 2 | 1 | |||
Gymnasium | – | – | – | – | – | – |
Drama School | – | – | – | – | – | – |
Theater | 6 | 5 | 4 | |||
Stadium | – | – | – | – | – | – |
Building | 1 | 2 | 3 | 4 | 5 | 6 |
Mythology | ||||||
All sanctuaries | 20 | 18 | 16 | 14 | 12 | 10 |
Hero Hall | 15 | 15 | 13 | 13 | 11 | 11 |
Artisans’ Guild | -6 | -6 | -5 | |||
Military | ||||||
Tower | -4 | -4 | -4 | -4 | ||
Wall | – | – | – | – | – | – |
Gatehouse | – | – | – | – | – | – |
Trireme Wharf | -12 | -12 | -10 | -10 | ||
Armory | -8 | -7 | -6 | -5 | ||
Horse Ranch | -10 | -9 | -8 | -7 | ||
Aesthetics | ||||||
Column | 4 | 2 | 0 | |||
Park | 3 | 2 | 1 | |||
Boulevard | 3 | 3 | 1 | 1 | ||
Avenue | 3 | 2 | 1 | |||
Bench | 2 | 2 | 1 | 1 | ||
Flower Garden | 8 | 7 | 6 | |||
Gazebo | 6 | 5 | 4 | 3 | 2 | 1 |
Hedge Maze | 12 | 11 | 10 | 9 | ||
Fish Pond | 18 | 15 | 12 | 9 | 6 | 3 |
Commemorative monument | 30 | 30 | 25 | 25 | 20 | 20 |
Building | 1 | 2 | 3 | 4 | 5 | 6 |
Poseidon Buildings | ||||||
Husbandry | ||||||
Orange Tenders’ Lodge | 2 | 1 | ||||
Orange Tree | 1 | 1 | ||||
Corral | -12 | -12 | -11 | -11 | -10 | |
Industry | ||||||
Refinery | -10 | -9 | -8 | -7 | -6 | |
Black Marble Workshop | -6 | -5 | -4 | -3 | ||
Administration | ||||||
Hippodrome Stade | -6 | -5 | -4 | -3 | ||
Science | ||||||
Bibliotheke | 3 | 2 | 1 | |||
University | -5 | -8 | -11 | |||
Observatory | 7 | 6 | 5 | 4 | ||
Inventors’ Workshop | – | – | – | – | – | – |
Laboratory | – | – | – | – | – | – |
Museum | 12 | 12 | 9 | 9 | ||
Military | ||||||
Chariot Maker | -10 | -9 | -8 | -7 | ||
Aesthetics | ||||||
Water Park | 5 | 4 | 3 | 2 | ||
Bird Bath | 3 | 2 | 1 | |||
Short Obelisk | 6 | 5 | ||||
Tall Obelisk | 8 | 8 | ||||
Shell Garden | 5 | 5 | 5 | 5 | 5 | |
Sundial | 7 | 5 | 3 | 1 | ||
Dolphin Sculpture | 12 | 12 | 9 | 9 | ||
Orrery | 9 | 8 | 7 | 6 | 5 | 4 |
Spring | 10 | 10 | 9 | 9 | 8 | |
Topiary | 15 | 15 | 15 | |||
Baths | 15 | 14 | 13 | 12 | 11 | 10 |
Stone Circle | 24 | 24 | 22 | 22 | ||
Pyramids | ||||||
Modest Pyramid | 15 | 13 | 11 | 9 | ||
Pyramid | 20 | 18 | 16 | 14 | ||
Great Pyramid | 25 | 23 | 21 | 19 | 17 | |
Majestic Pyramid | 30 | 28 | 26 | 24 | 22 | 20 |
Small Monument to the Sky | 16 | 14 | 12 | 10 | ||
Monument to the Sky | 20 | 18 | 16 | 14 | 12 | |
Grand Monument to the Sky | 25 | 23 | 21 | 19 | 17 | 15 |
Minor Shrine | 20 | 20 | 18 | 18 | ||
Shrine | 25 | 25 | 23 | 23 | 21 | |
Major Shrine | 30 | 30 | 28 | 28 | 26 | 26 |
Pyramid of the Pantheon | 30 | 28 | 26 | 24 | 22 | 20 |
Altar of Olympus | 25 | 23 | 21 | 19 | 17 | |
Temple of Olympus | 30 | 27 | 24 | 21 | 18 | 15 |
Observatory Kosmika | 25 | 24 | 23 | 22 | 21 | 20 |
Museum Atlantika | 25 | 24 | 23 | 22 | 21 | 20 |
Appeal – Exceptions
An old saying states: “The exception proves the rule”. Here it is no different: there is one exception when it comes to appeal, and a few oddities with certain buildings.
A word of caution: don’t let the colors used in the ‘images’ fool you: it depends on the image which color means which appeal value. I used 4 different colors, and didn’t bother changing them to reflect the actual values, so the same color which is value 10 in one image, might be -10 in the next.
Palace
The palace is the one exception: appeal values differ because the tiles on which the military standards are placed, is not considered part of the building by the game when calculating appeal.
Horse Ranch
This is not really an exception, just an oddity: due to its non-rectangular shape, 3 tiles next to the ranch have no appeal.
Pier
The same oddity as the horse ranch: 4 tiles next to the pier have no appeal value.
Avenues and Boulevards
Unlike you might suspect, every single tile of avenue/boulevard gives off appeal, both the plants and benches at the side, as well as the road itself.
Appeal values for a single tile of avenue are then as follows:
1 | 2 | 2 | 2 | 2 | 2 | 2 | 1 |
1 | 3 | 4 | 4 | 4 | 4 | 3 | 1 |
1 | 3 | 5 | 6 | 6 | 5 | 3 | 1 |
1 | 3 | 5 | A | R | 5 | 3 | 1 |
1 | 3 | 5 | 6 | 6 | 5 | 3 | 1 |
1 | 3 | 4 | 4 | 4 | 4 | 3 | 1 |
1 | 2 | 2 | 2 | 2 | 2 | 2 | 1 |
And here are those for a single boulevard tile:
1 | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 1 |
1 | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 1 |
1 | 2 | 5 | 7 | 9 | 9 | 9 | 7 | 5 | 2 | 1 |
1 | 2 | 5 | 7 | 9 | 9 | 9 | 7 | 5 | 2 | 1 |
1 | 2 | 5 | 7 | B | R | B | 7 | 5 | 2 | 1 |
1 | 2 | 5 | 7 | 9 | 9 | 9 | 7 | 5 | 2 | 1 |
1 | 2 | 5 | 7 | 9 | 9 | 9 | 7 | 5 | 2 | 1 |
1 | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 1 |
1 | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 1 |
This really adds up when you have a stretch of road with boulevard/avenue. Appeal values next to every boulevard/avenue tile are then are the following:
Avenue:
7 | 19 | 27 | A | R | 27 | 19 | 7 |
Boulevard:
9 | 18 | 37 | 47 | B | R | B | 47 | 37 | 18 | 9 |