Industry & Production

Husbandry & Raw Materials

to source
Distance to
Wheat FarmN/A8about 300Harvested in July
Carrot FarmN/A8about 300Harvested in April
Onion FarmN/A8about 300Harvested in April
Dairyup to 407-8408 goats per dairy
Carding shedup to 407-8408 sheep per shed
Corralup to 2012-14238 cattle per shed: 7 cows, 1 bull
Growers’ lodgeclose205-10*1 
Orange tenders’ lodgeclose155-10*1 
Hunting lodgeup to 2012*227 
Fishing wharfclose1325 
Fishing wharfup to 208-1040 
Urchin quayclose1325 
Urchin quayup to 208-1040 
Foundry/Refineryup to 101032 
Foundry/Refineryup to 207-846 
Mintclose600-700 drN/A 
Mintup to 10500 drN/A 
Mintup to 20300-400 drN/A 
Timber millclose1325 
Timber millup to 101032 
Timber millup to 207-846 
Masonry shopup to 201227 
Black marble workshopup to 201227 

Workshops & Military

Distance to
OlivesOlive pressOlive oil654
Bronze x 4Sculpture studioSculpture654
WheatHorse ranchHorses6 horsesN/A*3
Horse + woodChariot factoryChariots6 chariotsN/A*3

*1: Because grower’s lodges and orange tender’s lodges produce all of their yearly output in a few months, the distance to a storehouse has to be small, less than 5-8 tiles is preferrable.

*2: The yearly output of one Hunting Lodge depends on the number of prey points and the number of lodges you have. One prey point spawns an animal per month, so one hunting lodge per prey spawn point will get the 12 loads per year.

*3: I put a ‘N/A’ for ‘max distance to storage’ for the horse ranch and chariot factory because they store their own output. However, those buildings do need to be within 40 tiles of a building that actually uses those goods. In case of the horse ranch, this is a horse trainer (agora), a chariot factory or a hippodrome, for the chariot factory this is the chariot vendor (agora)